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Magic: The Gathering Drive to Work Podcast

#428: 2015

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 21 April 2017

⏱️ 53 minutes

🧾️ Download transcript

Summary

This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.4

We all know what that means.

0:03.8

It's time to another drive to work.

0:06.6

Okay, so today is another in a long series called 20 Years, 20 Podcasts, which is very

0:13.1

inaccurately named since it's been more than 20 podcasts.

0:15.0

But what happened was, many years back, on the 20th anniversary of the the game at one of the world's competitions,

0:23.6

I did a video where I spent 20 minutes talking about the 20 years, one minute per year,

0:30.6

and that inspired this series in which I take each year of magic since its creation in 1993

0:35.6

and have dedicated a whole year to talking about what happened

0:39.3

in that year. So we are up to 2015. Obviously I'm getting pretty close to modern day. So I will

0:48.0

continue to do the series, but at a much slower rate than I once was. Okay, so we go back to the year 2015.

0:56.5

So on January 17th was the pre-release,

0:59.9

and January 23rd was the release of Fates Were Forged,

1:04.2

codename Dewey.

1:05.2

So at 185 cards,

1:08.3

70 commons, 60 Uncomins, 35 rairs, and 10 mythic rairs.

1:16.6

So it was the continuation of cons of Tark here, the Huey to Fates Dewey.

1:25.2

So basically what happened was, if you remember it in Konterkir, there were five factions. And each of the

1:31.2

factions was wedge-related, meaning it was three colors, which

1:35.3

was a color and its two enemies. So

1:38.6

the idea is Sarkin

1:43.3

Valle was the main character.

...

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