4.8 • 697 Ratings
🗓️ 5 December 2020
⏱️ 90 minutes
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We also talk about electric cars, Christmas movies, the most polarizing Star Wars films, Baby Yoda, neighbours having arguments, and... somehow more.
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0:00.0 | Apparently, when they did this, like, you know, essentially forensic analysis of this 30-year-old Monkey Island code, there was so much buried in there of sort of relics of iterations of development in terms of like old character designs and scenes that had been redone. And the thing that shocked me is, is it a legacy |
0:26.0 | of that era that stuff would have stayed in the code? Because it seems like a big part of |
0:32.8 | the optimization process and stuff that goes on in the tail end of games or throughout |
0:37.1 | development now. |
0:38.1 | Is getting rid of that? |
0:39.4 | It's getting rid of all the superfluous crap that's basically just in there making a mess. |
0:44.3 | So it seemed insane that this game had the equivalent of almost like tree rings where you can |
0:49.9 | like look back at earlier versions of itself within itself. |
0:53.2 | That that baffled me that it was that |
0:55.6 | complete of a picture of the early stages. What is your take on that, Mr. Bithel? You'd be surprised |
1:02.8 | is my take. Like, I think, yeah, I think it happens a lot more than people think, and you've seen |
1:07.5 | this a few times with actually games damn I can't remember |
1:11.5 | I follow this person on Twitter |
1:13.2 | and I cannot remember their name |
1:14.4 | I'm gonna actually have to look it up |
1:15.4 | Troy Baker I didn't follow Troy Baker on Twitter |
1:18.2 | my Twitter unfollowed Troy |
1:20.0 | the other day |
1:21.6 | Don't try to pawn it off onto some |
1:23.7 | genuinely I was like |
1:25.2 | I know I'm following Troy |
1:26.8 | so like I don't know how many people |
... |
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