#407: Let the Best Idea Win
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 3 February 2017
⏱️ 38 minutes
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| 0:00.0 | I'm pulling on the driveway. |
| 0:02.8 | We all know what that means. |
| 0:04.2 | It's time to rather drive to work. |
| 0:06.8 | Okay, so today's interesting podcast. |
| 0:08.8 | What I'm going to do today is I want to talk about a lesson that I learned that took me many |
| 0:13.1 | years to learn. |
| 0:14.4 | And I want to sort of walk you through how I got there and then talk about why I believe |
| 0:19.5 | this and how this impacts how I designed today. |
| 0:22.0 | In fact, how I live my life. |
| 0:24.4 | So the lesson is let the best idea win. |
| 0:29.2 | And I want to explain why that's a very core idea and an important idea. |
| 0:33.6 | But to do that, I'm going to tell a story. |
| 0:36.1 | So we're going to go back in time. |
| 0:37.9 | Get in the way back, Mitchie. |
| 0:38.8 | Ooh, go back to the year, 1995, I guess. |
| 0:43.3 | Or 1994. |
| 0:44.2 | Let's go back to 1994. |
| 0:45.9 | So before I worked at Wizards, I was a magic player. |
| 0:51.0 | The game came out in 1993 in the summer. |
| 0:53.2 | I started playing then, and I was hooked |
| 0:56.0 | instantly. I really, really liked magic. And at the time, I was a game designer for fun, I guess, |
| 1:04.9 | you know, amateur game designer. And I would design my own games, and I would have fun doing that. |
... |
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