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Commune with Jeff Krasno

232. Commusings: If Greek Philosophers Played Parcheesi

Commune with Jeff Krasno

Commune Media

Health & Fitness, Society & Culture

4.6654 Ratings

🗓️ 19 October 2021

⏱️ 18 minutes

🧾️ Download transcript

Summary

Today’s ramble from Jeff is an excavation of Stoicism inspired by his family's unfortunate Parcheesi and chocolate habits. Learn about this ancient philosophy's three core disciplines (perception, action, and will) as well as its four virtues (wisdom, justice, courage, and moderation). Commusings is our Sunday morning newsletter where we take a moment to think deeply on the topics of spirituality, philosophy, and culture. To sign up, visit onecommune.com. And for more musings and quotes, connect with us on Instagram at @onecommune or @jeffkrasno.

Transcript

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0:00.0

Welcome to the Commune podcast. This is Jeff Krasno.

0:08.6

Many of you may receive my weekly Sunday commusing article, where I address a breadth of issues

0:14.1

from the spiritual to the socio-political. And on occasion, I will also record an audio

0:20.1

version of these articles and release it here as a bonus episode.

0:24.6

So this week's missive explores the Hellenistic philosophy Stoism.

0:29.6

And per usual, there's a fair share of Madcap family adventure in there as well.

0:35.6

If you're interested in receiving my weekly

0:38.3

Screed, sign up at one commune.com and follow my regular exhortations on

0:45.3

Instagram at Jeff Krasno. Without further delay, here's this week's commusing

0:50.8

titled Perception, Action, and Will.

1:07.1

Skyler's family has a loathsome Parchese pastime.

1:11.2

For those born this century,

1:13.9

Parchese is a dusty analog board game of Indian descent in which players move small figurines around a track in attempt to get home.

1:24.3

Like most human-conceived derbies, one competitor's success comes at another's misfortune.

1:31.7

With an auspicious roll of the dice, one player can land on another and send them back to the

1:37.7

proverbial womb, from which their inexorable march, home, must begin anew. It's amusing enough, if prosaic, in its

1:47.1

designed form. However, Family Grant has injected additional intrigue in the form of chocolate.

1:55.1

When one participant lands on another, not only do they delight in delivering the forlorn

2:00.6

player's piece back to its original

2:02.7

holding pen, but they also receive a bonbon of their choosing from a classic box of seas, nuts,

2:10.9

and chews. Of course, this rendition of the game hardly pops off with a bunch of middle-aged daughters on plant-based diets,

2:19.5

but with a gaggle of children in the mix, it becomes a highly animated cut-throat death match.

...

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