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Play, Watch, Listen

180. We're Scared of Early Access

Play, Watch, Listen

Alanah Pearce

Leisure, Video Games

4.8709 Ratings

🗓️ 23 January 2026

⏱️ 45 minutes

🧾️ Download transcript

Summary

This week, Mike and Alanah discuss Bithell games, whether Mike is a Golden Retriever Boyfriend, the new era of the cosplay community, collaboration among indie game devs, and our fear of Early Access.

Transcript

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0:00.0

Playwatch Listen is a game development podcast from game developers featuring Alana Pierce, which is me, Mike Biffle, and usually Austin Winery, though he was not able to join us today. This podcast and every other podcast that I make are brought to you by our supporters on Patreon. They got this episode early and an extra, I think, five-ish minutes of content. But whether you support the show on Patreon or not, we appreciate you being here, and we hope you enjoy the episode. Hi, audience. Hello, how have you been, Mike?

0:22.2

What are you up to?

0:22.8

How's it?

0:21.0

Hello. How have you been, Mike? What are you up to? How's your solo stuff going? There's a lot of questions. Sorry, first of all, this is the perfect mug for this show. Very nice. There you go. I'm good. I'm good. Yeah, we obviously nice Christmas. We've not spoken in spirits, that way.

0:38.9

I think that we...

0:39.4

Yeah, this is like the obviously nice Christmas. We've not spoken to this Christmas, that week.

0:38.9

I think that we, yeah, this is like the longest we've gone without speaking, the whole of December? In six years? Oh, my God. That is, that is, I don't know if that's, yeah, I don't know what that means. but yeah no it's it's been it's been good i've um had a nice break so i'm just kind of back at it now

0:55.3

just kind of started at it now.

0:55.3

Just kind of started properly working yesterday. Um, but yeah, the solo thing's going, going well. I'm really, I'm really enjoying it. It was, you know, last year was crap. Um, but like, I'm, I was saying to a friend of a month or so ago, ago like I'm actually enjoying my job again now which is nice like that's come back so I think it's good I think the thing I'm making is cool

1:18.9

we will see if the internet agrees with me when the time comes but I think it's cool I'm I'm excited by it I think enjoying making the thing is off the battle, right? So if you're doing that, that's great. There is a direct, there is a direct correlation between my Metacritic scores and how good a time I had making something. It makes sense. You want to like map out Mike's mental health in the last 10 years. Look at the review scores and you'll get a pretty good approximation. So yeah, I'm having

1:46.3

a good time with it. I'm excited to talk about it. That's the big thing is I think being able to talk,

1:51.7

when the time comes, being able to talk very publicly about the detail of it and what I'm doing

1:57.5

without having to, you know, go through absolutely reasonable processes

2:01.8

that you have to go through when you've got lots of partners and people in the room.

2:05.3

So I'm excited for that part.

2:06.7

That's going to be fun as well.

2:07.6

How about you?

2:08.1

How's it going to ask, how is the rest of the Bithel Games team doing in terms of the

2:15.5

people that you had to lose?

2:17.1

Like, I know that you put a lot of effort

2:18.8

into making sure that people had things lined up. You reached out to me because one of your

2:25.2

artists, I believed, had always wanted to work at Sony's Sanamonics Studio. So I made that connection.

...

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