4.8 • 697 Ratings
🗓️ 12 July 2025
⏱️ 59 minutes
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This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film.
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0:00.0 | Playwatch Listen is a mostly games industry podcast brought to you by game developers. |
0:04.0 | The show is supported by Patreon who got an extended cut of this episode and also got it several days early. |
0:09.0 | Thank you so much to our Patreon supporters for keeping this very independent sponsor-free show alive. |
0:13.0 | Enjoy the show. |
0:14.0 | Yeah, let me send you this link to I'm now reporting. |
0:17.0 | Hey audience, I'm just suggesting a video on game maths to Alana by Freya Holmer, which is an excellent video called Math for Game Devs. |
0:29.6 | If anyone wants to Google it, who's watching. |
0:30.6 | Down. The context is that because Layers Deep, the game that I'm co-directing is being made on Godot or GoDot. |
0:39.3 | I decided to learn how to use it. |
0:41.3 | And I've only done a little bit so far, but I'm enjoying it a lot more than I expected. |
0:45.3 | I expected to try and very quickly go, nope, can't do this, but I haven't had that experience at all. |
0:52.3 | Instead, what's happening is I'm going, |
0:58.7 | hmm, that's really interesting. Let me figure that out and then like having to research stuff pretty often, but I'm actually really, really enjoying it. I don't imagine it's really, but |
1:04.6 | it's fun. Well, I mean, in game dev, you only have to be as good as the game you're trying |
1:09.7 | to make and the bugs you need to fix |
1:11.5 | ultimately like you know that's true you can go away with murder frankly and goddorings i have |
1:16.8 | um but no i'm really i'm really liking it as well as an engine it's just it's it's nice it's fun to play |
1:23.9 | with like yeah it's just a pleasant experience. Yeah. |
1:28.3 | I mean, working at Sony Santa Monica Studio, part of my job was taking lines that I had written |
1:36.3 | and then working with a designer to put the lines in the level, right? |
1:40.3 | I wouldn't do that myself. |
1:41.3 | I'd put them in the engine, but I wouldn't place them time-wise in the level, like, where they would trigger. |
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