4.8 • 697 Ratings
🗓️ 23 December 2024
⏱️ 59 minutes
🧾️ Download transcript
Happy four years of PWL! Sorry about Mike's audio here, we don't know what happened.
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0:00.0 | Playwatch Listen is a mostly games industry podcast featuring mostly game developers, and it is funded entirely by supporters on Patreon. |
0:05.9 | Everybody, this is going to be a slightly shorter episode than normal, because Mike and I were just basically doing the podcast without doing the podcast because we were talking about things you were allowed to. |
0:13.2 | But it was so on brand. |
0:14.8 | If anyone's ever wondered, this podcast is literally just us having a conversation and there is no difference between the hit record and the not |
0:21.1 | hit record. I described this as something the other day is we have like an hour and a half, |
0:24.2 | two hour conversation and we record the middle of it basically every week. That's what we think. |
0:28.0 | The um, so we were talking about combat, we were talking about combat design. So I was saying |
0:32.9 | we, so we were talking about, and keeping it very vague about both of our NDA things, about combat design. |
0:39.5 | And I said we have a term for that in my team, which is called Warcrafting. |
0:44.1 | I don't think this is, and I said, do you know the one about the Warcraft session duration? |
0:48.5 | You don't. |
0:49.2 | So this is my, this is one of my favorite game design things that ever happen. |
0:53.5 | So early on in Warcraft, I think it was a couple of years in, they realized that Warcraft |
0:57.0 | was really fucking addictive, right? |
0:58.6 | They realized that people were playing the game for absurd durations, like six, seven hours |
1:04.9 | straight, hours straight. |
1:06.9 | And on the one hand, if you're, you know, a company, you're like, well, that's good. |
1:10.4 | They're engaging with our stuff. |
1:11.5 | It's win. |
1:12.6 | But what they realized was it was burning people out. |
1:14.6 | People were not wanting to play the game. |
1:16.6 | Wow. |
... |
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