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Shut Up & Sit Down

#147 - Pursued By Pork

Shut Up & Sit Down

Shut Up & Sit Down

Leisure, Games

4.92.2K Ratings

🗓️ 16 July 2021

⏱️ 34 minutes

🧾️ Download transcript

Summary

In this exceedingly 147th episode of the Shut Up & Sit Down podcast, Ava and Tom are talking about two games that couldn’t be more different! We’re getting trapped in a ‘bullet hell’ in Level 99 Games’ Bullet♥, and Ava trapped a bunch of her friends in a kind of ‘Pork Hell’ in TEETH: Night of the Hogmen!


Transcript

Click on a timestamp to play from that location

0:00.0

Hello and welcome to the very 147th episode of the Shut Up and Sit Down podcast, a podcast that this week is about one board game and one role playing game.

0:23.6

But before we talk about those games, let me introduce Ava Fox Fort, who's also here.

0:30.7

Hi, I'm Ava Fox Fort.

0:32.5

Hi, Ava Fox Fort. How does it feel to be on this 147th episode of the Shut Up and Sit Down podcast?

0:39.0

Tired but good.

0:40.4

Like there's been like quite a long run up to us actually getting to record these two games.

0:47.8

But I'm really excited about both of them.

0:49.5

They're games that I actually really quite like.

0:51.1

So and they're so different from each other.

0:54.0

I think we should have

0:54.7

put out our conversation before as a standalone episode really. Like if we were recording, the listeners

1:00.6

would have loved to have heard. We talked about Biker Grove and it's surrealist ending. We talked

1:05.2

a little bit about the prisoner and the rover and the big white ball from the prisoner. We talked about

1:10.2

kids TV show,

1:11.4

My Parents Are Aliens. It was a real blender of British culture. And then a bit of American

1:17.3

culture. No, no, we had something for the Americans because we had like a brief chat about the

1:21.5

beach boys and particularly the track Kokomo. We talked a lot about how to the listeners at home,

1:27.3

the Beach Boys song,

1:28.2

Kokomo would make a great board game where you could go to all the different places mentioned

1:31.7

in Kokomo. And everything you have to do has to rhyme with the place that you're going to.

1:37.5

Asmode, give us a call. We've got a solid idea. Imagine if that's like where we transition

1:43.2

out of board games,

...

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