4.9 • 2.2K Ratings
🗓️ 16 July 2021
⏱️ 34 minutes
🧾️ Download transcript
In this exceedingly 147th episode of the Shut Up & Sit Down podcast, Ava and Tom are talking about two games that couldn’t be more different! We’re getting trapped in a ‘bullet hell’ in Level 99 Games’ Bullet♥, and Ava trapped a bunch of her friends in a kind of ‘Pork Hell’ in TEETH: Night of the Hogmen!
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0:00.0 | Hello and welcome to the very 147th episode of the Shut Up and Sit Down podcast, a podcast that this week is about one board game and one role playing game. |
0:23.6 | But before we talk about those games, let me introduce Ava Fox Fort, who's also here. |
0:30.7 | Hi, I'm Ava Fox Fort. |
0:32.5 | Hi, Ava Fox Fort. How does it feel to be on this 147th episode of the Shut Up and Sit Down podcast? |
0:39.0 | Tired but good. |
0:40.4 | Like there's been like quite a long run up to us actually getting to record these two games. |
0:47.8 | But I'm really excited about both of them. |
0:49.5 | They're games that I actually really quite like. |
0:51.1 | So and they're so different from each other. |
0:54.0 | I think we should have |
0:54.7 | put out our conversation before as a standalone episode really. Like if we were recording, the listeners |
1:00.6 | would have loved to have heard. We talked about Biker Grove and it's surrealist ending. We talked |
1:05.2 | a little bit about the prisoner and the rover and the big white ball from the prisoner. We talked about |
1:10.2 | kids TV show, |
1:11.4 | My Parents Are Aliens. It was a real blender of British culture. And then a bit of American |
1:17.3 | culture. No, no, we had something for the Americans because we had like a brief chat about the |
1:21.5 | beach boys and particularly the track Kokomo. We talked a lot about how to the listeners at home, |
1:27.3 | the Beach Boys song, |
1:28.2 | Kokomo would make a great board game where you could go to all the different places mentioned |
1:31.7 | in Kokomo. And everything you have to do has to rhyme with the place that you're going to. |
1:37.5 | Asmode, give us a call. We've got a solid idea. Imagine if that's like where we transition |
1:43.2 | out of board games, |
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