meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#1335: Born of the Gods

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 1 May 2026

⏱️ 35 minutes

🧾️ Download transcript

Summary

This is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods, the second set in the Theros block.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of my driveway.

0:02.3

We all know what that means.

0:03.9

It's time for their drive to work.

0:06.5

Okay, so this is another of my podcast and my ongoing quest to talk about every magic expansion.

0:13.1

So I'm going to today talk about Born of the Gods, which was the second set in the Theros block.

0:21.1

So first, let me do a little bit of explanation on how we got to the Theros block.

0:25.8

I have done podcasts on Theros, so you can go listen to those specifically.

0:29.7

But let me give a little larger context.

0:31.4

So the original idea for this block actually was not ancient Greece, or inspired by ancient Greece. It was,

0:39.3

in fact, a world, the original idea I pitched

0:41.4

was I wanted to do a prehistoric

0:43.3

set, and then I wanted to jump

0:45.3

thousands of years ahead

0:47.3

of time to go to, like, a

0:49.3

medieval-ish type set, and then jump

0:51.4

another couple thousand years ahead of time and be

0:53.4

the most futuristic thing magic has done. The idea was it was a world where we see it at three

1:00.8

completely different points in its evolution. That was the idea. And pretty close, like I pitched

1:06.9

it, we sort of got rough sign off on it. And then very close to us starting it,

1:12.6

Brady Dombermuth, who was the head of the creative team at the time, said, because look, we

1:15.6

can't do this. This is just three worlds. We are not equipped to do three worlds. And so he said,

1:22.5

how about, and he pitched the idea of us doing an Egyptian mythology set, not Egyptian, a Greek mythology

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.