#1313: Lorwyn Eclipsed Play Design with Jadine Klomparens
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 13 February 2026
⏱️ 30 minutes
🧾️ Download transcript
Summary
In this podcast, I sit down with Jadine Klomparens, the play design lead for Lorwyn Eclipsed, to talk about how the set was structured and balanced.
Transcript
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| 0:00.0 | I'm not pulling on my driveway. |
| 0:02.3 | We all know what that means. |
| 0:03.8 | It's time for other drive to work at home edition. |
| 0:07.0 | So I'd like to use my time at home mostly to do interviews. |
| 0:10.2 | So today I have J.D. and Klumperens, who was the play design lead for Lorraine Eclipse. |
| 0:15.8 | So we're going to talk all about balancing Laurel in Eclipse. |
| 0:19.3 | Hello. |
| 0:23.3 | Hello. Good to be here. Thanks for having me. |
| 0:30.0 | Okay, so real quickly, for the people that aren't aware, let's explain play design. When you get a set, |
| 0:36.5 | what is it your job to do? What do you guys do? Yeah, so we are the final stage of the set. We work on it from the end of set design more or less to when it goes out the door. And our job is refinement and balancing. The sets and the cards make a lot of promises to players. Like, hey, you can play this stuff together. You can play elementals together. You can play Kifkin together, whatever it might be. |
| 0:56.0 | And play design's job is to make sure that that is true, that you have the right number of cards on the curve to make it work, |
| 1:03.0 | and that everything plays nicely together. So we kind of smooth out the cards that are there, make some small changes to make everything play together, |
| 1:12.4 | and then, of course, we are focused on balance, and we do all of this for both constructed |
| 1:17.2 | and limited. |
| 1:18.6 | Okay, so let's start with limited, because I think the set had a lot of challenges with |
| 1:24.4 | limited. |
| 1:25.4 | So one of the most intriguing things of the set, something we've never done before, |
| 1:29.0 | so I want to walk through how it happened is there are, in fact, 10 draft archetypes like |
| 1:34.7 | normal, all two-color pairs, but they're not equally weighted, meaning that certain pairs |
| 1:40.7 | are drafted more than others. |
| 1:42.4 | Can you walk through how we got there and how that works? |
| 1:46.3 | Yeah, absolutely. |
... |
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