#1306: Subjectivity in Design
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 16 January 2026
⏱️ 37 minutes
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Summary
Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic design.
Transcript
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| 0:00.0 | I'm pulling out my driveway. We all know what that means. It's time another drive to work. |
| 0:06.4 | Okay. So today I've dubbed what I'm calling subjectivity in design. Let me explain what I mean by that. |
| 0:14.3 | So oftentimes I talk about how everybody has a line in the sand for what magic is to them. And I often describe how |
| 0:23.3 | that line in the sand is just different from different people. What makes magic magic, the line of |
| 0:28.2 | where magic is and what's not magic. I think everyone has a line, but it's different. But, |
| 0:34.9 | R&D does have to draw a line. |
| 0:38.5 | Like there is a lot of metaphorical lines in the sand. |
| 0:42.4 | There's an actual line in the sand that R&D have to draw, right? |
| 0:45.5 | There are some things that we want to do and some things we don't want to do. |
| 0:49.8 | And so today I'm going to talk about that. |
| 0:51.8 | How, why is it sometimes we do things and other times we don't? |
| 0:55.0 | Like what, where does the subjectivity of design come from? |
| 0:58.2 | That is today's topic. |
| 1:01.3 | So first and foremost, let me talk about sort of what is the mission statement as far as I believe it is R&D. |
| 1:09.9 | And boiling down to the simplest version of it, |
| 1:14.7 | we want to make the best possible game of magic |
| 1:18.6 | for the most possible people. |
| 1:22.1 | Magic is an amazing game. |
| 1:23.9 | We want lots and lots of people to play magic, |
| 1:26.6 | and we are trying to make it something that many, |
| 1:29.5 | many different people can enjoy. One of the challenges of that mission is, and I've talked |
| 1:35.8 | about this all the time, players don't want the same thing. It's not like players are a uniform group |
... |
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