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Magic: The Gathering Drive to Work Podcast

#1290: Persistence

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 31 October 2025

⏱️ 31 minutes

🧾️ Download transcript

Summary

Sometimes, the greatest design skill is to never give up. In this podcast, I talk about times it took a while for an idea to make it to print.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time to know their drive to work.

0:06.2

Okay, so today's podcast is based on an article I did a number of years ago. The article was called patience, but I've decided to call this episode persistence.

0:16.6

So one of the many skills necessary, I believe, in my job, is sometimes things take a little

0:23.7

while to happen.

0:25.6

And that, you know, I'm celebrating my 30th anniversary working at Wizards.

0:31.4

And so it's important to acknowledge that one of my tricks has been to keep at something.

0:38.5

So today I'm going to talk about a number of things that I wanted,

0:42.3

and it took me a while to make happen.

0:44.8

And I'm going to go in order, this is how the article goes,

0:46.8

where I start with the shortest amount of time,

0:48.6

and I go to the longest amount of time.

0:51.7

And so that is where...

0:53.0

So we're going to start today with something that only took me six years.

0:57.5

Soul Foundry.

0:58.8

So Soul Foundry is an artifact that showed up in...

1:03.3

Where to show up?

1:04.3

Time Spiral.

1:05.8

It's an imprint.

1:07.7

So basically, I came up the idea long before imprint even existed.

1:12.3

I made a card in, where was it?

1:15.3

I think it was in Stronghold called Volrest Stronghold.

1:18.8

And the idea of it was you could name a creature type and then your token was that creature

...

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