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Magic: The Gathering Drive to Work Podcast

#1288: Hybrid in Commander

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 24 October 2025

⏱️ 32 minutes

🧾️ Download transcript

Summary

When the Commander Format Panel visited Wizards, I gave a presentation pitching why I felt it was important to change how hybrid worked in Commander. This podcast goes over the contents of that presentation and explains my reasoning for the change.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for their drive to work.

0:06.8

Okay. So this week, Gavin went on to our normal streaming show on Magic and talked about some possible changes for Commander. One of the things he talked

0:25.1

about was possibly changing how the hybrid mana works in Commander. And he mentioned that we

0:34.3

had the Commander committee at Wizards a month or two ago, and while we were there,

0:40.3

I was the one who gave the speech about why we'd like to change how Hybrid Manor works in Commander.

0:47.3

So what I wanted to do today was walk through the talk that I gave the Commander Committee

0:53.3

talking about why I think is important

0:56.0

and why I recommended we make the change. Because I want all of you to sort of hear and listen

1:02.9

to the reasoning that was so important to me. So that is today's topic. Why I believe manna should work differently than it currently does

1:14.7

in Commander.

1:16.8

Okay, so to start with, I began by telling the story of hybrid creation.

1:23.7

I am the creator of hybrid mana.

1:26.2

So the story goes back to 2002, I believe.

1:30.5

I think I said January of 2004.

1:35.7

I was tasked.

1:36.9

I just become head designer in the middle of Chamisagawa block.

1:40.5

So this was the first block that I was head designer.

1:48.8

And we had tagged this block. So this was the first block that I was head designer. And I, we had tagged this block as being a return to multicolour. The very first block, the multicolor block was invasion. And that was

1:56.3

the start of the third age of design where we started feaming our blocks. And so we did a block that was a multicolored block, and then we did a graveyard block,

2:04.5

and then we did a typo block, and then we did an artifact block, and now we were back to

2:09.3

multicolor. We returned to multicolor first. It's both the first theme we did and the first

2:14.6

theme we returned to because we knew how popular multicolor was. Players enjoy multicol. The challenge was, it was like four years later, I

...

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