#1284: Top 20 Most Influential Expansions, Part 2
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 10 October 2025
⏱️ 31 minutes
🧾️ Download transcript
Summary
This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
Transcript
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| 0:00.0 | I'm pulling out of the parking lot. We all know what that means, or maybe we don't. This is a rare |
| 0:06.9 | episode of Drive From Work. So I'm doing three podcasts to capture my talk from Magic Island |
| 0:15.6 | Atlanta on the top 20 most influential expansions of all time. |
| 0:22.0 | In part one, I got through the first six. |
| 0:24.6 | My goal today is to get through the next seven. |
| 0:26.8 | And then tomorrow, the final seven, |
| 0:29.0 | on the next podcast, the final seven. |
| 0:31.0 | So because I was running out of time to get it done this week, |
| 0:34.3 | I'm doing a rare drive from work podcast where I end up at home. |
| 0:40.6 | So I don't do these. |
| 0:41.6 | I've done some before, but I don't do them very often. |
| 0:44.0 | Okay, so number 14 in the most influential expansions of all time is Antiquities. |
| 0:50.1 | So when Richard Garfield's first made magic, he had a bunch of different playtefters. |
| 0:54.8 | I talked about this last time. |
| 0:56.4 | One group he had met at University of Pennsylvania, we now refer to as the East Coast |
| 1:01.2 | Playtefters, Scafellius, Jim Lynn, Dave Petty, and Chris Page. |
| 1:06.1 | So anyway, magic, basically the way magic worked was magic came out in August of 1993. |
| 1:12.9 | They printed enough cards for a year. |
| 1:16.0 | It sold out in six weeks. |
| 1:18.0 | So they printed beta in October of 1993. |
| 1:21.2 | No, really, this is really, this, this, this is enough for a year. |
| 1:25.2 | Sold out in like a week. |
... |
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