4.8 • 908 Ratings
🗓️ 21 December 2015
⏱️ 69 minutes
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0:00.0 | This episode of One Shot was brought to you by Field Notes brand |
0:04.9 | USA-Made memo books and other products including seasonal limited editions |
0:10.1 | Check out Field Notes brand, or 400 North May. |
0:15.0 | We are adventurers. |
0:17.0 | We've into every place anywhere in the world. |
0:21.0 | We are adventuring. |
0:29.0 | Hello heroes and welcome to another exciting episode of One Shot. I'm James Damato, your Game Master. |
0:32.0 | This week we're continuing our series on Traction Park. We'll get |
0:35.9 | back to our dummy-lugging bee-drinking shenanigans in a second. First I want to |
0:40.5 | remind everybody that Kat and I under Paracosam Press have released our first game to the public. |
0:47.0 | And it's noisy person cards, or NPC for short. |
0:52.0 | NPC isn't a role-playing game like you'd expect. |
0:55.0 | It's actually a role-playing aid. |
0:57.2 | Kat and I designed NPC to help people develop new character voices to use at the table. |
1:03.6 | Whether you're a GM who's looking to liven up the bar patrons in their setting, or a player |
1:08.1 | who really wants their character to shine, NPC is a great way to see what you're comfortable with and what kind of voices your friends like. |
1:16.0 | NPC uses the familiar card matching mechanic of games like cards against humanity and Utter Nonsense |
1:23.0 | to help you develop voices in a beer and pretzel's environment. |
1:26.6 | Each round, one player draws a character card. |
1:29.6 | They'll have a character on it, like Cobald or Litch King, and the players around the table will try to use |
1:34.9 | phrase cards in their hand to bring that character to life. Players can also make these voices |
1:40.7 | more complex by adding descriptors that change the context for the character, |
... |
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