4.8 • 908 Ratings
🗓️ 14 December 2015
⏱️ 68 minutes
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0:00.0 | We are venterers. |
0:02.0 | We've been to every place anywhere in the world. |
0:06.0 | We are venturing. |
0:08.0 | We are venterers. |
0:10.0 | Hello heroes and welcome to another exciting episode of One Shot. I'm James Damato, your game master. |
0:16.2 | This week we're continuing with our meditopia series as we bring you a play-through of Traction Park. |
0:23.4 | Traction Park is a darling little odd ball of role playing. |
0:26.8 | Unlike the standard game master and player setup, |
0:30.4 | Traction Park aims to emulate the experience of playing a game with a computer. |
0:35.6 | I'm sure many of my listeners are familiar with old text-based adventure games like Zork, |
0:40.4 | King's Quest, a personal favorite of mine being the Discworld Mud, and of course any of the |
0:45.3 | text-based adventure games the Brothers Chapman decided to put out on homestarrunner.com. |
0:50.3 | Traction Park uses the mechanics of discovery chaining fetch quests and specific limited answers to puzzles and puts it in a delightful beer and pretzels format. |
1:01.0 | It's what happens when you dungeon crawl without the combat and without the role play. |
1:05.8 | It's all puzzle solving and group thought. |
1:08.1 | It was definitely an environment where I was out of my element, but still a lot of fun, and baffling in a really novel way to have a human |
1:16.2 | being pretend to think like a computer right in front of me. |
1:19.5 | It's a style of play that's a railroad by necessity of form, and I think it proves that that's not a bad thing. |
1:25.0 | If you have a group with Epicurean tastes, a table full of puzzle solvers, |
1:30.0 | or you're just feeling nostalgic for the good old days of Zork, I recommend checking |
1:34.8 | out Traction Park and some of the offerings that designer K. N. Granger has in her catalog. |
1:40.4 | And now let's thank some of our backers on Patreon. |
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