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Magic: The Gathering Drive to Work Podcast

#1213: Aetherdrift Set Design with Yoni Skolnik

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 7 February 2025

⏱️ 31 minutes

🧾️ Download transcript

Summary

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time to drive to work at home edition.

0:07.0

So today we have a guest, Yanni Skolnick, the lead set designer for Atherdrift, and we're going to talk all about the set design of Atherdrift.

0:15.0

Hey Yanni.

0:16.0

Hello.

0:17.0

Okay, so let me set the scene.

0:20.0

Basically, you were on the vision design team. Hello. Okay. So let me set the scene.

0:24.0

Basically, you were on the vision design team.

0:28.1

And you like to be there so you can sort of see where the vision's going.

0:34.2

So when we handed off the set, let's walk through where we're at.

0:40.3

Vehicles obviously were a huge part of the set we handed over. and we had talked through the philosophy of vehicles, so when we get into vehicles, we'll walk through the philosophies.

0:44.3

A race mechanic, what would become or what would be start your races or start your engines,

0:49.3

an early version of that existed. The version we handed off was a little bit different, and we'll talk about that.

0:55.6

And then we had cycling, and we exhaust did not exist yet.

1:03.7

And then we had a few other mechanics that we pitched as maybe things like speed and things.

1:08.7

So let's pick one of those those and we'll dive in deep.

1:11.3

So what do you want to start with?

1:12.8

Yeah, let's start with vehicles.

1:14.8

Okay, so when we handed over, the three things that are in the handoff document that we

1:19.2

said was important for vehicles.

1:21.0

One was that we didn't want to make a vehicle deck that we wanted to spread them across

1:24.9

different things.

1:26.6

Two was we felt that most vehicles had to have an alternate something,

...

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