meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#1183: Graveyard Mechanics

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 24 October 2024

⏱️ 35 minutes

🧾️ Download transcript

Summary

In this podcast, I go through all the mechanics that interact with the graveyard in some way.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for their drive to work.

0:06.1

Okay, so today's topic is graveyard mechanics. One of my favorite. Okay, so my caveat today is I try to

0:16.1

make a thorough. I probably missed something, so I apologize for that ahead of time. But I'm going to

0:20.5

try today to talk about all the graveyard mechanics. As I talk missed something, so I apologize for that head of time. But I'm going to try today to talk about all the graveyard mechanics.

0:23.9

As I talk about them, I'll talk a little about the history of them, how they got made,

0:27.8

and then I'll talk about sort of the different ways we've played with the graveyard.

0:31.5

So obviously, the graveyard is a zone.

0:34.9

It has existed since the very beginning of the game.

0:40.4

And even in Alpha, while there weren't mechanics that cared about the graveyard, there were individual cards. Animate Dead got a

0:45.5

creature out of the graveyard. Nethershadow could pop back out of the graveyard under certain conditions.

0:52.0

Regrowth existence. I mean, the idea, even from the very beginning of the game, the graveyard

0:57.0

is where things went after you used them or they died, but things weren't necessarily gone once they went to the graveyard.

1:04.0

So what I want to do today is just talk about all the explorations that we've done with the graveyard

1:09.0

by going through all the mechanics we've made in the graveyard.

1:12.6

Okay, so the first mechanic actually shows up in antiquities, but it's not named yet.

1:18.6

It actually doesn't get named for over 20 years, 25 years.

1:23.6

It is milling.

1:25.6

So there's a card in antiquity called millstone.

1:28.3

So when Richard had made the game,

1:31.3

he needed to make sure there was a way that the game ended.

1:34.3

What happened if you got in a stall on the ground

1:36.3

and nobody could attack each other?

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.