meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#1176: The History of Magic Design, Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 27 September 2024

⏱️ 31 minutes

🧾️ Download transcript

Summary

This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for the drive to work.

0:07.0

Okay, so today's topic is I kind of want to talk about the history and evolution of magic design.

0:14.5

I don't know, my gut is this is going to be more than one podcast, only because I got 30 years and 30 minutes.

0:21.9

So I think it's been longer than a minute per year.

0:24.2

But the idea behind this topic is I want to talk about how the making of magic has changed.

0:32.9

So this really gets it.

0:33.9

I'm not going to talk so much about the making of the set, meaning what,

0:38.6

how did the particular set it made, but the larger structure of, like, how did we make magic

0:43.0

sets at the time? So this is more about the behind the scenes of making it than what it was.

0:49.8

Okay, so we'll go back all the way to beginning. Alpha. So, real quickly, this story a lot of people have heard, but Richard Garfield and his friend

0:59.0

Mike Davis come to Wizards of the Coast in Seattle, Washington, or rented Washington

1:05.0

technically, to pitch their game Robo Rally.

1:08.0

Peter says, we're a small company.

1:10.0

We can't make, that's too many pieces. We can't make that game. Richard says, what can you make? And Peter says, we're a small company. We can't make. That's too many pieces. We can't make

1:11.3

that game. Richard says, what can you make? And Peter says, we can make a card game. We have

1:16.2

access to a printer and artists. That inspires Richard to come up with the concept of the trading

1:22.7

card game. Richard, I just learned this out.

1:30.4

The first game, so Richard decided to take games he already owned.

1:34.3

So rather than make a game from scratch, he adapted a game he already had.

1:36.5

And Richard invents a lot of games.

1:40.7

So it turns out the very first game he tried adapting wasn't magic.

1:41.6

It was a different game.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.