4.8 • 743 Ratings
🗓️ 27 September 2024
⏱️ 30 minutes
🧾️ Download transcript
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
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0:00.0 | I'm not pulling out of the driveway. We all know what that means. It's time for other drive to work at home edition. |
0:06.0 | So a lot of times I use these for interviews. So today I've Emily Tang with us who led the creative team for Duskmoren, the World Building team. And so we're going to talk all about the making of Duskmoren. Hey, Emily. |
0:19.0 | Hello, I'm totally not driving while I'm doing this also. |
0:23.8 | It's a very stationary drive to work. Okay, so let's start to the very beginning. So, when did you |
0:29.1 | first get involved? What's your earliest involvement with Dusk-Marn? So I was brought on during the |
0:34.8 | vision phase. So Doug Byer was leading vision, but I was, it was already planned that I would take over as set lead once has moved into like, the point where we start to write the world again and everything. So I was in there during vision, just sort of like, a lot of it was really just like listening in and helping brainstorm at that point |
0:57.7 | and just like double, like just being an extra, I guess, mind in the room while we tried to come |
1:07.4 | up with how exactly we're going to terrify you. |
1:14.1 | So the one thing that I know from when we got greenlit, |
1:17.0 | meaning when we officially got the approval to make the set, |
1:21.5 | the two things we knew were kind of like 70 and 80s horror, |
1:25.2 | kind of a modern horror, and house that is infinitely big. |
1:26.8 | Those are the two things we knew. |
1:28.5 | So how did you guys approach those? |
1:38.3 | Those are both very different things for magic. I mean, so we started with like the 70s, 80s aesthetic. And I think like for the most part we kind of, well, I don't know about the most part, but like i think we stuck to that as a base but we |
1:45.0 | definitely expanded on it too because like as you can tell from looking at the cards that we're not |
1:49.9 | just doing like the 80s and 70s tropes it's not just like the campy horror of that time it's like |
1:58.0 | we are we're we did get a little more modern out with our inspiration. |
2:03.5 | So we're pulling up some of the more like, um, uh, I guess we went into like video games also for |
2:13.7 | inspiration and then like creepy fossa's like um that sort of stuff because the thing |
2:21.3 | that horror is like it's what is terrifying is to people is constantly changing and evolving so |
2:29.7 | if we stuck with like 70s 80s inspiration like it was it was scary at the time uh whenever you were |
... |
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