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Magic: The Gathering Drive to Work Podcast

#1163: Bloomburrow Worldbuilding with Neale LaPlante Johnson

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 16 August 2024

⏱️ 32 minutes

🧾️ Download transcript

Summary

In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloomburrow, to talk about the making of the plane.

Transcript

Click on a timestamp to play from that location

0:00.8

We are pulling out of the driveway. We all know what that means. It's time for the drive to work at home edition.

0:06.9

Well, today we're going to talk all about the world building of Bloomberg and I have Neil Laplott Johnson, who was one of the people in charge of it, to talk all about it.

0:17.6

Hey, everybody. This is Neil LaPlane Johnson. I was a world building lead during the set portion of Bloomberg.

0:24.6

And who did that, who did the vision? Who did the early part of it?

0:28.6

That was Emily Tang. You might know her from hits like Neon Kamigawa in upcoming Dusk Morn.

0:35.6

Okay, so let's, I mean, obviously Bloomberg has a very cool world building.

0:40.9

So let's start from the very beginning, which is you learn we're doing, you know, sort of animal world.

0:47.3

There's no humans and all the animals have, you know, personalities and there's a lot of sort of animal resonance.

0:52.5

So where do you start from?

0:54.4

When you hear about we're doing this, what's the first thing you guys did?

0:58.8

I think the first thing you had to do when you're doing animal world is figure out what

1:04.0

animals you're doing.

1:05.3

And that is a combination of what animals are probably the cutest and then what animals

1:10.1

from magic's past or what animals

1:12.9

do we know that people really want to see. So this is stuff like squirrels and birds. You know,

1:17.4

they emerge super early in the development. And then other ones like raccoons, we kind of reacted to

1:24.3

the response to the S&C's raccoons and how people liked them and thought they

1:28.0

were cute and we added them. So it's, it's kind of a mix. So first thing you do is say, what are the 10

1:32.9

animals that we're going to do? And at the start, it was like 15 animals. We were like very ambitious.

1:37.9

Every monocolor had an animal. Every type or, you know, every color pair has animals. Yeah, that was super early.

1:45.8

That was during exploratory, but yes.

1:47.1

We didn't start with 15 originally.

...

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