4.8 • 743 Ratings
🗓️ 28 June 2024
⏱️ 30 minutes
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In this podcast, I talk all about the history and design surrounding the exile zone.
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0:00.0 | I'm pulling away from the curb because I dropped my son off the college. |
0:04.0 | We all know what that means. It's time for my drive to work. |
0:08.0 | Okay, so today is all about the exile zone. |
0:12.0 | Ooh, exciting! |
0:14.0 | Okay, so first, I'm going to talk about the history of the exile zone, |
0:19.0 | and then I'm going to talk about sort of how we use it in design, |
0:23.5 | and just a bunch of, I mean, it is a zone, |
0:27.4 | so there's a lot of talk of how we use and what we do with it |
0:29.9 | and what are dangers of it and stuff like that. |
0:32.1 | We'll get to all that today. |
0:33.9 | So first, let's get into the history of it. |
0:36.4 | So when the game began way back in Alpha, |
0:42.6 | Richard Garfield actually included the concept of exile, |
0:46.4 | not the word exile. |
0:47.6 | That wouldn't happen for a while. |
0:48.8 | But the concept of exile showed up on two cards in Alpha. |
0:53.8 | One card was swords to plowshares. |
0:57.3 | So the flavor of sorts to plowshares is they make a creature give up. |
1:01.7 | They're fighting ways. |
1:03.3 | They just want peace. |
1:04.6 | They just want to go off and become a farmer. |
1:06.8 | Leave them be. |
... |
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