meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#1100: Designing to Art

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 5 January 2024

⏱️ 33 minutes

🧾️ Download transcript

Summary

Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes before design and when we have to design to the art.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling in my driveway. We all know what that means. It's time for their drive to work.

0:06.0

Okay, so today's topic is based on a question from my blog. So the question was, do we design for art?

0:15.9

Meaning do we design cards, like how often do we see art and then from the art design a card?

0:23.5

The answer is not a lot, but not never. I've come up with five different ways that we designed

0:30.7

art. So today I'm going to explain the process a little bit and then get into what those five

0:35.6

examples are and then talk about how exactly

0:38.7

do you designed art. That's today's topic. Okay, so before I get into how, let me talk about

0:45.3

how we normally do the process and then I'll get into the exception because designing for art

0:49.4

is the exception. Okay, so normally the way a magic set works is, in exploratory design, vision design, set design,

1:01.7

we design cards.

1:03.9

And at some point, set design, we have what we call art waves.

1:09.6

In set design, there's numerous art waves.

1:12.1

It depends how big the set is.

1:13.9

There's usually at least two, sometimes more depending on the set and how much art is needed.

1:20.8

So what happens is set design is coming up to an art wave.

1:26.5

So if they need to do, first is they have to tag cards to say,

1:30.1

these are cards that we're ready to get art for. And then we do what's called card concepting.

1:37.1

So it's a meeting between someone from the creative team, who's the card conceptor, the art

1:43.0

director, the lead designer of

1:45.6

for set design, sometimes the editor, and occasionally it could be a few other people. And the idea

1:52.2

is you look at the card, see what it does, what mechanically what it does, and then you have to figure

1:56.9

out, okay, well, creatively, what does that mean? You know, let's say you have a direct

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.