110. (S7E2) The Educational Value of Video Games, with Ash Brandin
Brave Writer
Julie Bogart and Melissa Wiley
4.8 • 927 Ratings
🗓️ 12 May 2021
⏱️ 56 minutes
🧾️ Download transcript
Summary
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| 0:00.0 | Welcome back. I'm excited for you to tune in to today's podcast. Typically I get asked questions about this topic, oh, I don't know, about a gazillion times a week. |
| 0:18.6 | For being a writing program, I never expected that the number one question people would ask me has nothing to do with writing. |
| 0:26.0 | I think the fact that I raised five kids during the internet era, everyone is dying to know what I think about. |
| 0:34.6 | Are you already anticipating me? |
| 0:36.1 | Do you already know what the question is? |
| 0:38.0 | Video games? |
| 0:40.3 | Oh my gosh, I mean, will they turn into demented little people if they play |
| 0:45.8 | mortal combat that's the question how many hours how many minutes how many days |
| 0:51.4 | are they too violent is it okay if they love Minecraft? |
| 0:54.8 | Will they turn into people who never get jobs? |
| 0:57.8 | This is today's topic. Today's guest is someone that was introduced to me by a brave writer fan on Instagram. |
| 1:16.7 | I immediately tuned in to this person's Instagram stories and was mesmerized by the expertise, the whimsical manner in which they shared |
| 1:28.4 | their story and shared their ideas. |
| 1:31.6 | And I just knew that I wanted to get to know this person better. |
| 1:36.0 | And that person is Ash Brandon, a middle school teacher from Golden, |
| 1:42.0 | Colorado. |
| 1:43.2 | After researching the use of video games in classrooms, |
| 1:46.8 | Ash found that there was very little research |
| 1:50.0 | about how games compel players to play and how this can be brought into the classroom or any educational environment. |
| 1:58.7 | Since 2016, Ash has spoken across the country about how academic spaces can mimic game structures |
| 2:07.2 | to make learning compelling, motivating, and engaging. That's good news, right? Ash believes game. motivating and |
| 2:15.0 | I'm engaging. specifically entertainment games can help us create better teaching |
... |
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