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Magic: The Gathering Drive to Work Podcast

#1098: Mana Cost

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 22 December 2023

⏱️ 39 minutes

🧾️ Download transcript

Summary

This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.0

We all know what that means.

0:04.0

It's time for their drive to work.

0:06.0

Okay, so today's topic is manacost.

0:10.0

I'm going to talk about the origin of manacost, how we use manacost, how we design with

0:15.0

manacost in mind, everything you ever wanted to know about manacost.

0:19.0

And the challenge of today is, can I talk for 30 minutes about Mannacost?

0:23.3

I think I can.

0:24.9

At least I plan to.

0:26.5

Okay, so let's go back.

0:27.4

Let's start from the very beginning.

0:29.2

Where did Mannacost come from?

0:31.0

Why do we have Mannacost?

0:32.1

Oh, I guess let me start with this.

0:33.6

What is Mna cost? Somehow, if you're listening to this podcast, and you don't know, I will tell you.

0:38.7

So, man of cost is the cost in the upper right-hand corner of a card on most cards.

0:44.4

I guess future site cards did weird things on the left.

0:46.7

But the idea was there are mana symbols,

0:50.8

and the mana symbols represent the cost you have to pay in order to cast the card.

0:56.9

When Richard first made a mana cost, he actually did them a little bit differently.

1:03.3

If you've ever seen a playtest card from before the game came out, let me explain how he did.

1:10.1

So let's say a spell costs three generic

...

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