4.8 • 743 Ratings
🗓️ 8 December 2023
⏱️ 54 minutes
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How do we decide when to bring mechanics back? This podcast talks all about it.
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0:00.0 | I'm pulling on a driveway. We all know what that means. It's time from the drive to work. |
0:05.4 | Okay, guys, today is all about returning mechanics. So I'm going to talk about the history of |
0:12.0 | returning mechanics and then try to do a somewhat exhaustive look at return mechanics. |
0:17.7 | I'm sure, let me start by saying, I'm going to be throwing a lot at you today. I'm sure I missed a few. So bear with me. I'm sure, let me start by saying, I'm going to be throwing a lot at you today. |
0:21.6 | I'm sure I missed a few. So bear with me. I'm sure people will let me know what I missed. |
0:27.0 | Anyway, okay, so we go back to Alpha. Richard Garfield makes Alpha. Alpha has some mechanics in it. |
0:36.3 | Mostly what we now would think of as evergreen keywords, |
0:39.3 | flying first strike, trample and such. |
0:42.8 | And it's not until the first large set. |
0:45.9 | So magic comes out as alpha. |
0:47.8 | There's a Raby Night's small set, antiquity small set. |
0:50.2 | The first big set is Legends. |
0:52.6 | And Legends doesn't really introduce new mechanics, but it introduces new tools. |
0:58.5 | It has gold cards for the first time. |
1:01.1 | It has legendary permanence for the first time. |
1:04.6 | So it introduces new concepts and what I would think of as new tools, but not really new mechanics. |
1:15.1 | It's not really until Ice Age, which is the next big set, |
1:18.9 | that there start to be some actual, like, new mechanics introduced. |
1:22.1 | For example, cumulative upkeep was introduced. |
1:29.9 | That's where you have to pay a cost, and then every turn the cost increments, and so it gets harder and harder to pay the upkeep costs. |
1:35.9 | Now, in the early days, when you introduce something new to magic, one of two things would happen. |
1:38.7 | Either it just became what we call evergreen. |
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