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Magic: The Gathering Drive to Work Podcast

#1080: Prescriptive Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 20 October 2023

⏱️ 44 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the other end is designing cards they don't expect.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for a drive to work.

0:06.0

Okay, so today, I want to talk about something that I get asked about a lot. And interestingly,

0:12.7

I get asked about all along the spectrum. So, for example, sometimes I'll go on my blog or,

0:18.4

you know, whatever, social media, and someone will say, hey, why don't you make Thing X?

0:23.6

I want to make a deck and it doesn't exist. Make Thing X or make more of Thing X or, you know, there's people who are like, I want this card to exist. It does not exist. Make the card exist. And sometimes they're all upset that we haven't made the card yet.

0:39.9

However, it's been 30 years.

0:41.1

You guys haven't made thing extra Y or whatever.

0:43.9

Now, the opposite end of the spectrum is people like,

0:47.3

stop designing for my format, R&D.

0:50.4

You know, my format was better when R&D didn't design to my format.

0:55.5

You know, I don't want you making cards for my format. Stop, stop designing for me. Um, now obviously these fly in the face.

1:01.9

So this is talking about sort of prescriptiveness in design. How much do we design things that players

1:07.4

want us to design, you know, so here's the balance.

1:11.6

And once again, this is a spectrum.

1:13.6

It's not, it's not like one way or the other.

1:15.6

It's sort of, there's a range.

1:17.6

At one end, look, part of our job as R&D is to listen to the audience.

1:24.6

I have my blog, I have my column, I have this podcast, I do a lot of social

1:32.3

media, I have a lot of chances to both for me to explain what we're up to and for the audience

1:37.4

to give replies of things they want. And that one of the things about magic is, look, it's a

1:43.6

trading card game. What that means is that you

1:46.6

have a lot of ability to craft what you want. And if the thing you want to craft isn't accessible,

...

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