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Magic: The Gathering Drive to Work Podcast

#1057: Bends and Breaks

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 4 August 2023

⏱️ 32 minutes

🧾️ Download transcript

Summary

In this podcast, I talk all about mechanical bends and breaks in relation to the color pie.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling out of my driveway.

0:02.5

We all know what that means.

0:04.1

It's time for another drive to work at Hotel Edition.

0:08.0

So I'm at San Diego Comic-Con, and tomorrow's my panel, and I realize I have some podcast to do,

0:15.7

but I'm not driving to work.

0:17.0

I'm at a convention.

0:18.0

So I will do one here.

0:24.8

Okay, so today's topic is bends and breaks.

0:33.2

This was recommended by my, for my blog. So today I'm going to talk all about what are bends,

0:37.8

what are breaks, why do we do bends, why shouldn't we do breaks? Why do breaks happen? I will talk all about it.

0:40.5

Okay, so to start with, I guess the first thing, before we get into Benton breaks,

0:45.2

let's do a little bit of a recap on what the color pie, like, why the color pie exists

0:51.3

to understand sort of the point of the color pie.

0:55.1

I did do a whole podcast on the color pie, so this is a shortened version of it.

0:58.8

If you enjoy this little snippet on the color pie, you can go listen to a longer version of it.

1:03.8

Essentially, the color pie exists because Richard Garfield had to solve a problem.

1:09.7

So he was making a trading card game, and the key to a

1:13.8

trading card game is you pick and choose what pieces you use. So Richard had a problem that he called

1:19.4

the queen problem. So the idea is if you were playing chess and you could just pick your pieces,

1:25.9

why wouldn't you pick one king and 15 queens?

1:29.7

Why would you ever play a rook or a knight or a pawn?

1:33.2

Why would you pick, like, if there are stronger pieces, why wouldn't you always play the stronger pieces?

...

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