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Magic: The Gathering Drive to Work Podcast

#1054: Apes and Monkeys, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 21 July 2023

⏱️ 32 minutes

🧾️ Download transcript

Summary

In this podcast, I finish talking about all the cards with subtype Ape and Monkey.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling my driveway.

0:02.2

We all know what that means.

0:03.8

It's time for other drive-to-work at-home edition.

0:07.0

Okay, last time I started talking about the apes and monkeys of magic.

0:11.1

There are 48 of them, and I think I talked about 19 of them.

0:14.8

So my goal is to try to finish today.

0:17.2

I got to pick up the pace.

0:19.1

There's so much fun talking monkeys.

0:20.4

So, okay, we're up to Unhinged.

0:23.8

Unhinged had two monkeys.

0:26.3

Tainted Monkey.

0:27.6

One in a black for a one-to-one, creature ape.

0:30.6

Tap, choose a word.

0:32.1

Tiger player puts the top card of his or her library into his or her graveyard.

0:35.8

That card has the chosen word in his text box,

0:38.0

the player loses three lives.

0:39.9

And then it's, come on, choose monkey, everybody loves monkeys.

0:45.3

And so, basically, the reason this is an uncard, and this would be Acorn if we made it

0:51.7

in Confinity, is normal magic can't reference if certain words are in text.

0:59.5

It can talk about a specific name of a card, but normal magic, the normal rules can't look at a text box and say,

1:10.0

hey, is that word in it the reason for that

1:12.4

is um that every card is considered to be the same equivalent of the english version of it so the

...

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