4.8 • 743 Ratings
🗓️ 23 June 2023
⏱️ 35 minutes
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In this podcast, I talk all about the design of The Lord of the Rings: Tales of Middle-earth™.
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0:00.0 | I'm following my driveway. We all know what that means. It's time for the drive to work. |
0:06.0 | Okay, so today I'm telling the story of the Lord of the Rings, Tales of Middle Earth, the Design. |
0:15.0 | So I'm going to talk about how we made it and talk through all the mechanics and just explain the ins and outs of the making |
0:23.4 | of Lord of the Rings. Okay, so first, let me start with the beginning. So this was the very first |
0:31.5 | set that we worked on after the pandemic had started. Now, we normally a set will be in Vision for four months, |
0:43.3 | and then it'll be in set design for like 16 months, |
0:47.3 | and then play design for a couple months, about two years, about two years. |
0:50.3 | We spent a little bit longer on this. |
0:52.3 | Lord of the Rings was the very first sort of |
0:55.6 | large universes beyond set we were going to do. In fact, when Aaron Forsyth first pitched |
1:01.3 | universes beyond, in his document, he said that the first large set we did should be something |
1:08.8 | like Lord of the Rings because it should be something very adjacent to what magic is. |
1:13.6 | It's another IP, but it's close in spirit to what magic is. |
1:19.5 | And so when we got time to make it, we're like, |
1:22.5 | well, you know what's really like Lord of the Rings? |
1:25.1 | Lord of the Rings! |
1:26.5 | And so we were so happy when we got permission to do Lord of the Rings. |
1:31.5 | So we put the team together. |
1:33.0 | I was on the Vision Design team. |
1:34.7 | Ben Hayes led the team. |
1:36.1 | I did not lead the team. |
1:38.0 | And the very first thing we did is we made what we called the Knowledge Pyramid. |
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