meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#1034: Why Not?

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 12 May 2023

⏱️ 31 minutes

🧾️ Download transcript

Summary

You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for our drive to work.

0:06.0

Okay, so today I'm going to answer the question, why don't we do something?

0:14.0

So one of the things that happens a lot on my blog is people come up with ideas for themes they want.

0:26.1

And sometimes, you know, I go, oh, that's great, or it's on the short list, or, you know,

0:31.0

but sometimes I say, you know what, I don't think we're going to do that theme.

0:34.9

And people usually don't respond well to that.

0:42.4

For example, the most recent one is in March the Machine, Morganda pops up again.

0:45.4

And so Mora Ganda is a prehistoric world.

0:47.3

We first showed off in FutureSight.

0:52.7

And one of the cards in Future Fights that first showed it off was a Vanilla Matters card.

0:57.2

So because there's just not that many things in Mora Ganda, some people connect vanilla matters to Mora ganda.

0:59.2

And so people are like, oh, we got to do a vanilla matters theme.

1:02.4

And I'm like, well, no, no, we don't.

1:06.1

It's not going to be a good theme.

1:09.9

And normally what happens is that people come out of the woodwork to explain how to make it

1:16.1

work and they, you know, oh, you can use more for, you can use token creatures or whatever.

1:21.5

So I want to talk a little bit today about when I say no, when I say why I don't think we'll do something, I want to talk about why do I say no, why?

1:32.6

And the answer is that part of my job is to explore possibilities. In fact, we have a whole thing

1:41.7

called exploratory design, and the whole point of exploratory

1:45.1

design is to just explore ideas.

1:48.1

It's to just go, oh, what if we did thing X?

1:53.6

Now, the way exploratory design works is, I like to say we go wide, not deep.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.