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Magic: The Gathering Drive to Work Podcast

#1029: March of the Machine Commander Decks with Ethan Fleischer

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 28 April 2023

⏱️ 30 minutes

🧾️ Download transcript

Summary

I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling on my driveway. We all know what that means. It's time for the drive to work at home edition.

0:06.0

So I have Ethan Fleischer with me. We're going to talk all about March of the Machine Commander Dex.

0:12.0

Hey Ethan. Hi, Mark. How's it going?

0:15.0

Going well. So you made some Commander Dex.

0:19.0

Yeah, that's right.

0:21.1

For March on the Machines, this was our big event set, and we made a big Commander

0:26.3

product, kind of the biggest Commander product ever when you think about it, unless you

0:30.1

count those booster products like Commander Legends.

0:32.8

Okay, well, let's talk about, like, where did it start?

0:36.2

When someone came to you and said, hey, Ethan, I want you to make Commander Dex, where did it start?

0:41.8

Well, so I knew that the big story moment here was Fire Exit invades the multiverse,

0:48.5

so that they were going to invade lots of different planes.

0:51.3

And my mind immediately went to plane chase, which is a game variant that we came out with back in 2009 that had these oversized cards representing different important locations in Magic's Multiverse. And players have been using those planes to spice up games of Commander ever since Commander was a format

1:14.0

and I thought oh wouldn't it be really cool to come up with some new plane cards which I've really

1:20.1

wanted to do for years now and have been sort of looking for the right opportunity to do that

1:26.0

and combine that with commander, package the planes with the commander decks,

1:32.9

and give people this experience that we already know people enjoy

1:37.0

because they're doing it out in the wild.

1:40.0

Now, what did it mean to add plane chase?

1:43.9

There's some interesting ramifications of having to do this.

1:47.9

Right.

1:48.6

So there were a lot of minor obstacles, I'd say.

...

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