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Magic: The Gathering Drive to Work Podcast

#1020: Structural Support

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 24 March 2023

⏱️ 40 minutes

🧾️ Download transcript

Summary

I recently wrote a new "Nuts & Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling in the driveway. We all know what that means. It's time for under drive to work.

0:06.0

Okay, so recently I, every year, I write what's called a nuts and bolts column where I talk about, I give advice to people making their own sets.

0:15.7

And so I get into a lot of the nitty gritty of building sets. So So this year I talked about what I called set structure.

0:23.5

And what that means, or structural support, I think is what I called it. What that means is

0:27.9

what are things you have to do to make your set work, especially in limited? And so there's a

0:34.6

bunch of things that you need. And so I went through them.

0:38.1

And I thought that one of the things I like to do sometimes is take my article topics, do podcasts on them,

0:43.5

because I just have a lot more time to talk than I do in my, you know, I only have 3,000 words in my article.

0:50.7

I get a lot more than 3,000 words on my drive to work.

0:53.0

So we're going to talk about that today.

0:55.8

Okay, so first up, you're putting together your set.

0:58.6

First thing you have to figure out is your mechanical themes.

1:01.8

And there were three things I listed there.

1:03.8

One was, what are your named mechanics?

1:07.1

And when I say named mechanics, I mean both keywords and ability words.

1:10.7

You know, what are the things that you're doing that are going to be like, you know,

1:14.4

what are your set specific mechanics?

1:18.7

Things that are called out in this set.

1:21.5

Now also, not only are they named mechanics, but usually there's some unnamed mechanics.

1:26.5

Usually there are themes.

1:28.2

Sometimes these play out through the archetypes. Sometimes it's a theme that's thematic but doesn't

1:33.4

really need a name. Like sometimes we have a theme that's just simple enough that we don't need

...

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