4.8 • 1.1K Ratings
🗓️ 22 November 2022
⏱️ 201 minutes
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0:00.0 | [♪ OUTRO MUSIC PLAYS |
0:30.0 | Hi, everybody, hello. What's going on? Welcome to the program. It's the Jeff |
0:39.7 | Gersman show. We're here. It is November 22nd. That means it's Thanksgiving |
0:46.7 | week. That means if your video game is not out this week, then it doesn't |
0:52.4 | matter, right? That's traditionally how that usually goes. That was always the |
1:00.9 | way. That was the release season was from late August until basically this |
1:07.6 | week. This week was always kind of cutting it close. If you were shipping your |
1:12.5 | game on the 22nd, 23rd around there, like a couple days before Thanksgiving, |
1:18.4 | you were really cutting it close. But you were getting your game out on shelves |
1:22.0 | just in time for Black Friday. That was the goal, right? They always wanted to be |
1:26.4 | right there when that shopping season started. Now, I don't know. Everything is so |
1:35.0 | different now. This is stuff that dates back to before online shopping was |
1:40.7 | really a thing. For years, online shopping, of course, was still a thing. But this |
1:47.1 | all still happened. I don't know if it doesn't seem to quite happen the same way. |
1:51.0 | Some of that I'm sure is just kind of the pandemic effect on game shipping dates |
2:01.5 | and consumer patterns and all this other stuff really messing up the last few years |
2:08.5 | quite a bit. But at the end of the day, I think there still is that push to, if |
2:13.8 | you're shipping a big game, you want to get it out so that it's on shelves whenever |
2:18.7 | the Black Friday stuff happens, or at least Cyber Monday. I guess we shift |
2:23.8 | further and further into digital sales, like that whole end just doesn't matter anymore, |
2:29.3 | you know? And games are selling year round, but there still is that kind of cue for like, |
2:34.5 | there's a little bit of holiday money floating around that a lot of companies would love |
... |
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