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EconTalk

Yanis Varoufakis on Valve, Spontaneous Order, and the European Crisis

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4.74.4K Ratings

🗓️ 25 February 2013

⏱️ 63 minutes

🧾️ Download transcript

Summary

Yanis Varoufakis of the University of Athens, the University of Texas, and former economist-in-residence at Valve Software talks with EconTalk host Russ Roberts about the unusual structure of the workplace at Valve. Valve, a software company that creates online video games, has no hierarchy or bosses. Teams of software designers join spontaneously to create and ship video games without any top-down supervision. Varoufakis discusses the economics of this Hayekian workplace and how it actually functions alongside Steam--an open gaming platform created by Valve. The conversation concludes with a discussion of the economic crisis in Europe.

Transcript

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0:00.0

Welcome to Econ Talk, part of the Library of Economics and Liberty.

0:06.4

I'm your host Russ Roberts of Stanford University's Hoover Institution.

0:11.0

Our website is econtalk.org where you can subscribe, comment on this podcast, and find links

0:16.3

and other information related to today's conversation.

0:19.0

You'll also find our archives where you can listen to every episode we've ever done going

0:23.3

back to 2006.

0:25.4

Our email address is mailadykontalk.org, we'd love to hear from you.

0:33.4

Today is February 14, 2013, and my guest is Janis Varafakis of the University of Athens

0:39.8

and the University of Texas.

0:41.9

He's the author of the Global Minotaur, and he is the economist and residence at Valve Corporation.

0:47.1

Janis, welcome to Econ Talk.

0:49.4

It is very good to be here.

0:52.4

We're going to talk to begin with about Valve, which I found out about because a number

0:56.8

of listeners and readers of mine told me that I had to do a podcast about Valve, and I

1:04.2

started to look into it, and they were right.

1:06.2

It's a really good idea, because Valve is a very unusual corporation.

1:10.7

Describe for us what they produce, what's their output, and tell us about their structure,

1:16.7

which is particularly unusual.

1:19.7

Well, they're a video game company.

1:23.2

It was started by Gabe Newell, who was a Microsoft high ranking software development officer,

1:33.7

who cashed in his shares in 1996.

1:35.5

I believe, and together with Mike Harrington, a colleague of his, they set up this video

...

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