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Working: The Two Brothers Who Changed Video Games Forever

Slate Culture Feed

Slate Podcasts

Tv & Film, Arts, Music

4.22K Ratings

🗓️ 26 February 2023

⏱️ 50 minutes

🧾️ Download transcript

Summary

This week, host Isaac Butler talks to Tarn and Zach Adams, two brothers who’ve been continually crafting and updating the video game Dwarf Fortress for two decades. In the interview, Tarn and Zach discuss the earliest versions of the game, which were available online for free in the early 2000’s and served as an important influence for games like The Sims and Minecraft. Tarn and Zach also discuss the intricate details of the game and the gigantic number of narrative possibilities that players can experience. After years of tinkering, the “fortress mode” of the game is finally available for purchase, and “adventurer mode” won’t be far behind.  After the interview, Isaac and co-host Karen Han talk about what happens when a project starts to evolve into something unexpected.  In the exclusive Slate Plus segment, Tarn and Zach explain how Dwarf Fortress ended up in the Museum of Modern Art.  Send your questions about creativity and any other feedback to working@slate.com or give us a call at (304) 933-9675.   Podcast production by Cameron Drews.  If you enjoy this show, please consider signing up for Slate Plus. Slate Plus members get an ad-free experience across the network and exclusive content on many shows—you’ll also be supporting the work we do here on Working. Sign up now at slate.com/workingplus to help support our work. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

I'm Jonathan Braylock, I'm Dra. Milligan, and I'm James III. And we're those of Black

0:09.2

Man Kenchup in Hollywood. It's a comedic podcast that reviews films with leading actors

0:13.6

of color and analyze them in the context of race and Hollywood's diversity issues.

0:17.7

Yeah. Listen to new episodes on Mondays. Find us wherever you get your podcasts. I don't

0:22.7

care where you get them. I just want you to listen. Don't threaten the people we need

0:26.9

them to listen. Okay. Okay. Okay. Sorry, guys. Listen. Listen to us. Yeah. Yeah. Put on a happy

0:32.5

voice. The focus of this was sort of to get stories to come out of a game, right? People

0:53.9

aren't going to tell a story, an interesting story, but you know, I got hit and I lost seven

0:57.8

hit points. But if it was I got hit and I lost my right hand and dropped my weapon, then

1:04.8

suddenly that's a moment, right? And everyone understands that. Welcome back to working. I'm

1:11.4

your host, Karen Han. And I am your other host, Isaac Butler. Hello, Isaac. So who did you

1:17.1

talk to for this week's episode? This week, I talked to Tarn and Zach Adams, their

1:23.1

brothers and together, they created the video game, Dwarf Fortress, which is well, one of

1:28.8

the most important games of the century. Well, can you explain to us? Well, number one,

1:34.3

how you came across Dwarf Fortress and the number two, why it's one of the most important

1:38.0

games of the century? Yeah, absolutely. You know, I actually don't remember how I first

1:42.4

came across it. Probably just because like I like colony sim games, which is at its heart

1:46.6

what Dwarf Fortress is, it actually kind of birthed that genre and it remains both the

1:52.9

most complicated and the weirdest game in that genre. And so I've wanted to interview

1:59.0

the Adams brothers for a long time, because Dwarf Fortress is just, it's a totally bizarre,

2:04.5

quixotic, eccentric experiment of a game that not only created the genre of the colony

2:10.8

sim, but it's incredibly influential. Without Dwarf Fortress, there's no The Sims, there's

...

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