Why video game actors are fighting to be seen
Recode Daily
Recode
4.6 • 1.3K Ratings
🗓️ 16 February 2020
⏱️ 27 minutes
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| 0:58.0 | I'll watch or play a video game and think, huh, is that whole performance one actor or |
| 1:08.9 | if they pieced it together with two or three people? I sort of overanalyze. Jessica Jeffries doesn't just like to play or |
| 1:17.0 | watch video games. She's actually in them. About 10 years ago she got her start in the video game industry as a motion |
| 1:26.8 | capture actor, those performers whose body movements get recorded and then |
| 1:31.5 | turned into video game characters. |
| 1:34.0 | Behind the scenes, it's a pretty cool process. |
| 1:37.0 | With performance and motion capture, you are in a studio, |
| 1:42.0 | surrounded 360 by infrared cameras, so it's not green screen, it's something entirely different from that. |
| 1:48.5 | You are in a lycra suit where on all of the joints and also specific parts of the body, like your spine, etc, you have these reflective silver balls and they send the information back, which can then be mapped |
| 2:04.0 | engines and systems and they create a digital skeleton |
| 2:09.0 | which can then be mapped in real time |
| 2:11.0 | onto a character in a virtual world. |
... |
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