"Who Cares About the Lore?" with Duncan Fyfe
Remap Radio
Remap Radio
4.9 • 964 Ratings
🗓️ 17 March 2026
⏱️ 76 minutes
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Summary
Rob sits down with Duncan Fyfe to discuss his piece on the lore and world building of Bethesda's The Elder Scrolls: Morrowind and the tension that can form between developers and fans when there's competing visions on what a game's narrative and lore focus "should" be. They also discuss the shift in Bethesda's games to start including more and more incentives to keep players in the game that exist outside of their authored narratives, the way the specter generative AI looms over this shift to expansiveness, and what it could mean for the future of Bethesda.
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Transcript
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| 0:00.0 | I remap radio listeners, Rob here today, joined by Duncan Fife to talk about a very |
| 0:27.1 | magisterial article that Duncan wrote for us this week called Who Cares About the lore |
| 0:33.3 | charting the evolution of world building in the Elder Scrolls and the fact that, |
| 0:40.9 | oddly enough, it doesn't. It's a universe without a coherent through line, a coherent timeline |
| 0:48.2 | of neat causal events. And that is by intentional design. And Duncan wrote a very fun article explaining why that is for such a major franchise in a space that is often very obsessed with canonicity and ironing out differences in continuity and explanation. |
| 1:10.4 | So Duncan, welcome to the show. Thanks for joining us. Thanks for writing |
| 1:14.0 | the article. I guess to start us at the top, like, are you that big an Elder Scrolls person? |
| 1:21.1 | Or did you just find the fact that it's world building is such a shit show, uh, that, that, that, that appealed to you. |
| 1:31.7 | No, uh, I can tell you exactly the story about how I came to this subject. I played Marrowind, |
| 1:38.2 | which is the third Elder Scrolls game when it came out. I played oblivion. I played Skyrim. |
| 1:43.4 | Uh, I also played the fallout games that they |
| 1:45.6 | published and developed. The inspiration for this piece, lengthy story, as is the article, |
| 1:57.1 | there was a polygon piece published in 2019 by Alex James Kane. |
| 2:02.6 | It's the oral history of Marowind, which is what it sounds like. |
| 2:06.7 | And I read that at the time, revisited it a few years later, and there are people in that |
| 2:14.0 | oral history, which comprises interviews with about a dozen developers |
| 2:21.0 | passed and present from Bethesda, which makes the Elder Scrolls games, that |
| 2:29.0 | stuck with me and I found fascinating as personalities. |
| 2:35.0 | So there are two people in particular, both of whom feature in this piece that I did with you. |
| 2:42.0 | The first is a guy named Ken Ralston, who was hired by Bethesda in the late 90s after they had put out a bunch of games and two games in this |
| 2:53.9 | RPG series their own RPG series kind of like d dn.d inspired but first person |
| 2:59.6 | open world hack and slash |
... |
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