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THIRD EYE DROPS

What Hides Outside The Simulation? UFOs & Ancient Wisdom | Dr. Riz Virk

THIRD EYE DROPS

Michael Phillip, SpectreVision Radio

Religion & Spirituality, Philosophy, Society & Culture

4.81.4K Ratings

🗓️ 10 April 2026

⏱️ 123 minutes

🧾️ Download transcript

Summary

Computer scientist and philosopher, Dr. Riz Virk enters the mind meld! Links For Third Eye Drops 🌀 🥰 Support TED and join the community on Patreon: https://www.patreon.com/thirdeyedrops Get access to our Youtube Member's Library: https://www.youtube.com/@THIRDEYEDROPS/membership Join Michael, Riz and dozens of other speakers at Contact in the Desert this year! https://contactinthedesert.com/ (Use code eyedrops10 for 10% off!) We riff on simulation theory and the shocking truth about ancient wisdom. Specifically, ancient traditions make it clear: They understood profound truths about the nature of reality, truths we're rediscovering through quantum theory and computer science. We explore Plato’s cave, the Hindu concept of Maya, lucid dreaming, out-of-body experience, quantum physics, and why so many spiritual traditions seem to point toward the same idea: that physical reality may be more like an interface than an ultimate truth. We muse about the UFO phenomenon and why simulation theory is totally compatible with high strangeness. Riz also shares some of his own extraordinary experiences, including work with the Monroe Institute, dream phenomena, and the strange moments that pushed him to take consciousness and the simulation hypothesis seriously. Dr. Rizwan Virk is an entrepreneur, computer scientist, video game industry veteran, and author of books including The Simulation Hypothesis, The Simulated Multiverse, and Zen Entrepreneurship. His work bridges technology, consciousness studies, philosophy, and the world’s wisdom traditions. Topics include: simulation theory, Plato’s cave, ancient philosophy, Maya, lucid dreaming, Monroe Institute, out-of-body experience, quantum mechanics, precognitive dreams, consciousness, and the nature of reality. Links for Rizwan Virk: Website: https://www.zenentrepreneur.com/ Books: https://www.zenentrepreneur.com/bookslatest Links For Third Eye Drops 🌀 🥰 Support TED and join the community on Patreon: https://www.patreon.com/thirdeyedrops Get access to our Youtube Member's Library: https://www.youtube.com/@THIRDEYEDROPS/membership Hear hundreds of other mind melds: 🎧 Apple Podcasts: thirdeyedrops.com/itunes 🎧 Spotify: https://shorturl.at/ahnB1 ✌️Follow Michael on Instagram https://instagram.com/third_eye_drops Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

I've got a story to tell you.

0:03.0

It might sound unbelievable, but the person who experienced it once fought the same,

0:11.0

until they saw something that changed them forever.

0:15.0

Here we dive into the paranormal, the strange and the unexplained,

0:20.0

from personal supernatural encounters to some

0:23.6

of the most infamous unsolved mysteries and history, all told in an immersive, atmospheric,

0:30.6

narrative-led style. Let's hear these stories and try to figure out together what really happened.

0:38.3

The world is a very strange place.

0:41.3

Someone has to record it.

0:44.3

Because after all, everywhere has a ghost story.

0:49.3

Archived in collaboration with Spectrevision Radio.

0:52.3

Welcome to the tape library.

0:55.6

The ancients knew this.

1:07.9

Clearly you look at every ancient wisdom tradition. The idea is there,

1:12.5

whether it's, you know, Maya in the Eastern traditions, Plato's Cave in Western esoteric and

1:18.1

philosophical traditions. This notion of simulation hypothesis is actually not a new thing.

1:23.1

Most of these traditions are started when someone peaks outside of the physical world or peaks outside of the simulation.

1:33.1

It happens either because of that or what scholars call it theophony.

1:38.0

And the theophony is when something from the outside, some element of the divine, breaks into the physical world.

1:43.8

Today, if you look at World of Warcraft, or you look at Fortnite, or any of the newer

1:48.6

games since then, but those games are all three-dimensional worlds.

1:52.9

We only need to render that part of the world that you can see.

...

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