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Stuff To Blow Your Mind

Weirdhouse Cinema: Mutant Hunt

Stuff To Blow Your Mind

iHeartPodcasts

Social Sciences, Science, Life Sciences, Natural Sciences

4.36K Ratings

🗓️ 15 May 2026

⏱️ 104 minutes

🧾️ Download transcript

Summary

In this episode of Weirdhouse Cinema, Rob and Joe explore the slimy cyberpunk world of 1987’s “Mutant Hunt,” directed by Tim Kincaid. It’s a near-future in which drug-mutated cyborgs ravage the streets of direct-to-video New York City.

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Transcript

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0:00.0

This is an IHeart podcast.

0:02.6

Guaranteed Human.

0:06.6

Welcome to Stuff to Blow Your Mind, a production of IHeart Radio.

0:17.0

Hey, welcome to Weird House Cinema. This is Rob Lamb.

0:20.5

And this is Joe McCormick. And today we have a pretty fascinating slice of low-budget 1980s, New York City, grimy genre cinema. It is 1987's Mutant Hunt. A movie just so, so grimy, so covered in a patina of sleaze, but without really featuring much in the way of grimy or sleazy content, it is a near-future dystopian cyberpunk adventure, full of many of the familiar bells and whistles, you know, cyborgs, bounty hunters, sunglasses at night, pleasure droids, advanced mobile

0:56.6

personal computer devices.

0:59.0

It's absolutely as derivative as many other entries in this subgenre.

1:03.7

But at the same time, I just really admire the hustle of this film.

1:07.6

You know, it clearly made with, you know, guerrilla style, I'm guessing,

1:11.5

with a lot of, you know, just finding locations, shooting it, trying for, like, really

1:17.6

getting ambitious with some of the things it attempts to do with a limited budget, but with,

1:23.0

you know, clearly some scrappy special effects artists. And it, it trots out a few genuinely cool a few genuinely cool and even thought-provoking ideas and just really goes for it with wild plot twists and effects, even as you can just feel the budget strain underneath the vision.

1:38.6

If only we lived in this movie's version of the future when it comes to mapping software.

1:46.1

Yeah, they've got these mapping programs that tell you how to get somewhere,

1:50.3

and it just shows basically an outline of Lower Manhattan from space with no streets or words or,

1:57.7

like, text, or any topography at all, just an outline of the land mass and then an X in the middle of it.

2:04.8

Yeah, oh, there.

2:05.9

Yeah, Manhattan Island, and this is where I roughly am on it.

2:09.2

Yeah, it's great because on one hand, the way that the,

2:13.9

this, this, this technology is, is used in the film. Like, it it is actually spot on this is exactly how we get around

2:21.3

today you know and get around you know i think any of us that have gone to new york city you find

2:25.3

yourself moving around in new york this way checking your device seeing where you are but with a lot

...

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