Wed. 09/13 – Unity Plays A Dangerous Game (Get It?)
Tech Brew Ride Home
Amalgamated Internets, LLC
4.7 • 1K Ratings
🗓️ 13 September 2023
⏱️ 19 minutes
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Welcome to the Tech Name Ride Home for Wednesday, September 13th, |
| 0:07.0 | 2023, I'm Brian McCullough today. |
| 0:09.0 | Unity has upset game developers across the world with new pricing changes. |
| 0:13.5 | France has ordered Apple to stop selling the iPhone 12 over radiation concerns. |
| 0:18.7 | Lots of extra drips and drabs from yesterday's iPhone event and Stability AI gets into the generative |
| 0:25.2 | music generation game. |
| 0:27.3 | Here's what you miss today in the world of tech. Game developer Platform Unity has announced fees based on a game's |
| 0:36.7 | installations and a given developer's plan tier slated to go into effect January 1st |
| 0:42.2 | 2024 joining Unreal slated to go into effect January 1st, 2024, |
| 0:43.0 | joining Unreal Engine, which has similar fees. |
| 0:47.0 | This has the whole game Dev World up in arms, however. |
| 0:51.0 | Quoting Windows Central. |
| 0:53.0 | Unity is a popular game and app development platform, often touted for its cross-platform |
| 0:57.7 | friendliness and accessibility for smaller teams. |
| 1:00.9 | Unity has been at the forefront of independent development for some time, although a string of unpopular changes in the past couple of years have dramatically battered its image. |
| 1:08.0 | The changes kicked off in line with its public stock exchange listing a couple of years back, |
| 1:13.6 | generally speaking as it seeks to compete with Unreal Engine and others in an increasingly |
| 1:18.6 | competitive and volatile market. Volatile indeed, as these recent changes to Unity's revenue models threatened to upend entire businesses and plunge projects into turmoil before they've even gotten off the ground. |
| 1:31.0 | Unity's new model will see developers pay a monthly fee per installation scaling up at |
| 1:36.0 | certain thresholds. The per install fees don't seem to account for game usage time and there's |
| 1:41.3 | no information on whether these metrics will factor in |
| 1:43.6 | pirated copies as well. The per installation fee also threatens charity services |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Amalgamated Internets, LLC, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Amalgamated Internets, LLC and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.

