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Watch Out for Fireballs!

Watch Out for Fireballs! Extrasode: Katamari Damacy

Watch Out for Fireballs!

Duckfeed.tv

Video Games, Leisure

4.71.3K Ratings

🗓️ 4 June 2015

⏱️ 32 minutes

🧾️ Download transcript

Summary

Gary Butterfield and Kole Ross read your responses to Katamari Damacy.

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Transcript

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0:00.0

I just want to say thank you to all of our patrons over at patreon.com

0:05.1

forward slash duckfeed TV. I've just recently released a audio file a zip file of

0:11.7

35 or so different podcast themes and goofs and musical things I've done

0:17.1

over the years for download for our patrons so if you would like to join them go head

0:22.1

on over to Patreon.com

0:23.2

forward slash duck feed TV and in doing so I on earth this little bit of

0:28.0

music my fallout inspired version of the theme song I'm going to book on this

0:31.4

extra show with not because Fallout has anything to do with

0:33.9

Katamari, but because the Fallout fourth trailer came out and it is literally one of two game

0:40.2

series that I can still stoke a game boner. So please enjoy and thank you. The Oh, My My name is Gary Butterfield. My name is Cole Ross. And you're listening to watch

1:38.7

out for Fireballs. It is a retro video games podcast.

1:41.1

Yes, so this week we are reading your responses to

1:43.0

Katamare Damacy the game we talked about in the last episode and just like we

1:47.9

thought people like this game Gary yeah and and so do I so did we so yeah I'm going to go ahead and get this started here with

1:54.2

Jonathan Stark who says via Facebook the Massey was a wonderfully self-aware game

1:58.5

that reveled in poking fun at itself and everything from its musical choices to the King's massive

2:03.6

world eclipsing crotch bulge. This made it refreshingly indie at a time when

2:08.3

gaming was beginning to feel dominated by epic more serious games. I remember

2:12.4

distinctly feeling like I'd return to the simple days of my

2:14.8

NES childhood when playing it. That was a good feeling.

2:17.6

Yeah. In some weird ways, it kind of feels like some of the object suffering games that we do that aren't bad that are just kind of

2:25.0

the object suffering games that we do that aren't bad that are just kind of weird and inscrutable.

...

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