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Watch Out for Fireballs!

Watch Out for Fireballs! 78: Cave Story

Watch Out for Fireballs!

Duckfeed.tv

Video Games, Leisure

4.71.3K Ratings

🗓️ 24 July 2014

⏱️ 133 minutes

🧾️ Download transcript

Summary

Gary Butterfield and Kole Ross plumb the depths of Cave Story.

It’s a story that will make you feel like you’ve wasted your life. A while back, a single man dedicated five years to singlehandedly crafting one of the most beloved modern platformers. Oh, and he also fired the starting pistol on the indie game movement as we know it. But excuse us, we’re just talking into microphones forever.

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Transcript

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0:00.0

This episode of Watch Out for Fireballs is brought to you by you, our amazing Patreon backers.

0:05.9

We just passed our $750 goal, which means new equipment.

0:10.9

You won't hear it on this episode, by our sound quality is going to get better.

0:14.0

We do the best show we can for you guys and really appreciate your support.

0:17.7

If you can go to patreon.com forward slash duckfeed TV, you can find out more, get some cool rewards, and help us out. And I'm Cole Ross and you're listening to Watch Out for Fireballs it is a retro games podcast

0:46.4

and this week we're talking about Nick Cave Story a very strange dissident and

0:52.0

quite frankly downright psychosexual platformer from Australian developers Dawn and Colin Cave.

0:58.0

Yeah, in this game you play a pixelated and, don't know how to say it like unique looking

1:05.8

weird.

1:06.8

I'd say that yeah yeah yeah and he so you use your red right hand and you compose

1:10.1

this series of murder ballads and a series of stages?

1:13.0

Yeah, yeah, it's like a predecessor to Parapa.

1:16.0

Yeah, so the game has been praised for its use of drop d tuning

1:20.0

and atonal vocals and NME, which I think stands for new media electronic games,

1:27.2

the games being silent, called it one of the most enduring games to come out of Australia since

1:31.6

Sim Gallipoli.

1:33.0

Yeah, now, um, tell us a little bit about the plot, oh?

1:37.0

Gary?

1:38.0

Question for you, did we get the wrong game?

1:42.0

Um, maybe.

1:46.0

I was playing it and I thought it was real weird that there was that whole five minute cutscene

1:50.6

about how birds can't fly and fish can't swim and he's you

...

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