Watch Out for Fireballs! 28: Maniac Mansion (Featuring Ron Gilbert)
Watch Out for Fireballs!
Duckfeed.tv
4.7 • 1.3K Ratings
🗓️ 20 September 2012
⏱️ 84 minutes
🧾️ Download transcript
Summary
Gary Butterfield, Kole Ross, and Ron Gilbert achieve critical mass regarding Maniac Mansion.
In a first for the show, WOFF! has the creator of a game in to talk about it. Maniac Mansion was foundational for both Gary and Kole, and it was a huge honor to have Ron Gilbert onto the show. If you haven’t played Maniac Mansion, shame on you. It’s an amazing point-and-click adventure game that formed the basis of pretty much everything that followed it. This is an unconventional episode, but we really hope you enjoy it.
LINKS OF NOTE:
Dave’s Shirt: www.classicgaming.cc/pc/maniacmansi…funnystuff.php
“The Making of Maniac Mansion” - GDC Talk: www.gdcvault.com/play/1014732/Cla…ostmortem-MANIAC
Creepshow: en.wikipedia.org/wiki/Creepshow#.…Jordy_Verrill.22
Hayes Code: en.wikipedia.org/wiki/Motion_Pict…_Production_Code
Uncanny Valley: www.damninteresting.com/a-walk-in-the…-the-uncanny/
“Why Adventure Games Suck”: grumpygamer.com/2152210
Heavy Rain: en.wikipedia.org/wiki/Heavy_Rain
The Cave: www.youtube.com/watch?v=bfaDxTE9jNc
Maniac Mansion Deluxe: www.curlysworldoffreeware.com/games/view/124
SCUMM VM: www.scummvm.org/
Transcript
Click on a timestamp to play from that location
| 0:00.0 | You know, Cole, I love doing this show, but there's something that really bugs me about it. |
| 0:08.2 | Oh, what, what's that? |
| 0:10.2 | Well, you know, we play these games, we talk about them for a couple hours, but I'm always left with questions that are unanswered. |
| 0:16.0 | You know what, I kind of feel the same way. Like, you know, I always kind of wonder what Dr. Tung's relationship was like with his father, you know, from zombies at my neighbors, right? |
| 0:24.0 | Right, and then is he like a medical doctor, is he a vet, a dentist, and he could just have like a doctor and |
| 0:29.2 | music and still be called a doctor? Yeah, like an honorary degree, you know. |
| 0:32.3 | Yeah, yeah, from some kind of, I don't know, haunted university. |
| 0:36.6 | And then I was reading these dev documents on Kuthu, and they were talking about how there's this whole fun |
| 0:41.5 | boarding segment and there's a cotton |
| 0:44.6 | candy gun and all these things that I know that they were cut out but I don't know why. |
| 0:48.6 | What game was that? |
| 0:49.6 | Call it Kuthu. |
| 0:50.6 | Oh, okay. Yeah, no, because I was reading this other thing. I heard that had like a Call it You know what? Like I heard there was like this nudity mode that was cut out of |
| 1:04.2 | Klino and I would just really like to know why they did that. Yeah, and I'd really |
| 1:08.0 | like to see it. I mean I just really like to see it. Just really like I |
| 1:12.2 | Yeah, that just written pages and pages. |
| 1:15.0 | Yeah, I mean if I'm not going to see it I want to write about it. |
| 1:18.0 | And then... |
| 1:20.0 | But you know what I mean? I guess like you can't get everything you want you know |
| 1:23.6 | Yeah, I guess but in a completely unrelated yet somehow convenient note |
| 1:28.1 | And check out the thing I got at a garage sale earlier today |
| 1:31.5 | That's pretty cool. Is that a gold floppy disk copy of Mainac |
... |
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