Watch Out for Fireballs! 212: Night in the Woods
Watch Out for Fireballs!
Duckfeed.tv
4.7 • 1.3K Ratings
🗓️ 18 October 2018
⏱️ 189 minutes
🧾️ Download transcript
Summary
Mumblecore playdates with a tinge of existential, cosmic dread. That's a succinct summation of Night in the Woods, the capstone for our indie horror month. This is a beautiful, charming game that goes to great lengths to endear you to its cast. It sensitively and deftly portrays issues of mental illness, poverty, and faith. We just wish it didn't have structural problems, because they result in the game hiding its light under a bushel. Let me hang with Germ Warfare, please!
Transcript
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| 0:00.0 | This episode of Watch Out for Fireballs is brought to you by your boys, me Gary Butterfield and |
| 0:04.2 | Cole Ross, and both of us have cool new projects in the works. |
| 0:07.5 | If you want to check out Cole's long-form explorations of the survival horror genre and |
| 0:12.0 | games, you can do so by going to |
| 0:14.0 | Patreon.com slash hex crank and if you want to check out my B movie |
| 0:17.9 | Zine you can go to Patreon dot com slash cassette goblin we'd appreciate if you took a look and we appreciate everyone |
| 0:24.2 | who supports this network. Thank you. Oh, Oh, uh, oh, oh, oh, oh, oh, oh, |
| 0:55.0 | that the way, |
| 0:56.0 | that the thing, |
| 0:57.0 | and the uh, |
| 0:58.0 | that the way, uh, uh, uh, uh, Oh, So, My. My name is Gary Butterfield. My name is Cole Ross and you're listening to |
| 1:48.2 | Watch out for Fireballs. It is a Games Club podcast and this week we are |
| 1:52.4 | talking about Night in the Woods, which is an |
| 1:54.7 | adventure game developed by Infinite Fall and published by Finji for the PC and |
| 1:59.8 | many other systems in 2017. Indeed. |
| 2:04.0 | Yeah, and this is the finale of Indie Horror Month. |
| 2:08.0 | This is a horror game. |
| 2:10.0 | You know, it doesn't become one for a while like a traditional one but it is one yeah |
| 2:14.1 | it's gentler but this could fit the thing that one of the things that struck me |
| 2:18.5 | like is just preamble is this could have fit as strong or stronger than any of the games we did in Aautore Adventure |
| 2:26.0 | Moth. |
| 2:27.0 | Absolutely. |
... |
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