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Watch Out for Fireballs!

Watch Out for Fireballs! 12: Metroid Fusion

Watch Out for Fireballs!

Duckfeed.tv

Video Games, Leisure

4.71.3K Ratings

🗓️ 9 February 2012

⏱️ 107 minutes

🧾️ Download transcript

Summary

Gary Butterfield and Kole Ross kvetch about Metroid Fusion.

What began as the most divisive game WOFF has ever covered quickly became the game we loved to bash. Metroid Fusion is the black sheep of the Metroid series, having broken many conventions and flown in the face of what people loved about Super Metroid. Turns out, it’s not these strange design decisions we disliked, but other more fundamental flaws. Not even close encounters with the infamous SA-X could salvage this one.

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Transcript

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0:00.0

Holy smokes old man Nintendo is really riding our asses to come up with a hit

0:06.6

somebody's got a short memory and it was our idea not to backlight the

0:11.1

GBA and look how much money that saved.

0:13.5

Yeah, so what kind of game should we pitch?

0:16.5

I've been thinking about that.

0:18.5

It's been a while since we did something with Metroid.

0:21.5

Last game in the series is widely considered to be a masterpiece. I mean,

0:25.2

Game Loaf gave it six out of five hair raisers and Famtaro says that, here, hold on, I've got the copy right here.

0:31.7

Super Metroid saun is a living God.

0:34.8

So why don't we do a sequel?

0:36.3

I am picking up what you're putting down.

0:38.3

Let me bounce some ideas off you.

0:39.5

Standard Business Workshop.

0:40.9

SBW, exactly.

0:42.7

So let me ask you, what's your favorite thing about Super Metroid?

0:46.7

Well, it feels sort of lonely, you know?

0:48.9

I mean, you've got this overwhelming sense of isolation. It's really up to you to figure out where to go and

0:54.8

win exactly so what if instead we had some sort of constant computer companion who

1:01.4

directed you from place to place.

1:03.0

Wait a minute, I think you're on to something.

1:06.0

What if Sam has kept a running internal monologue?

1:10.0

You know, so the player always knows what she's thinking.

...

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