4.8 • 687 Ratings
🗓️ 17 November 2017
⏱️ 13 minutes
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0:00.0 | Hey, hey, hey, hey! |
0:02.0 | Ha ha ha ha ha ha ha ha ha ha. |
0:06.0 | This is a mariachi loco. |
0:13.0 | Hello there and welcome to a video gamer chat of sorts with me, Cullamahearn. |
0:18.0 | And recently I had the opportunity to chat with one Graham Smith, |
0:23.2 | who is the co-founder of Drink-Box Studios. Drink-box Studios, of course, the developer of Guacamale |
0:28.2 | and the upcoming Guacamale 2. And I started off by asking Graham why. Why now? Because |
0:35.8 | when 2018 rolls around, it'll be five years between the release of the first |
0:41.3 | game and the second. I personally thought that a sequel was sort of pie in the sky type stuff. |
0:49.7 | So, why? Yeah, I know a lot of people have had that reaction because, you know, the first game does wrap up in a, |
0:56.9 | in a satisfying way. |
0:58.0 | We don't have like a cliffhanger ending or anything like that. |
1:00.2 | So it is like a kind of a standalone package. |
1:03.8 | But I can tell you, like even right after shipping Guacamile, we've always had a lot of ideas |
1:09.0 | for what could go into a sequel. |
1:12.8 | And while, you know, at the end of that project well we kind of went right into we did we did the updated version for |
1:18.1 | for the newer consoles when they launched the super turbo championship edition so you know we were working on |
1:23.5 | guacamole for about three years total um to get all of those additions out. First, |
1:28.5 | two years for the first one and then another year for the Super Turbo Championship Edition. |
1:32.4 | And then by the end of that, we were kind of, you know, tired of working on Guacamile. We needed |
1:36.3 | to do something different and we took a break from platformers and we made Severed, which |
1:42.5 | took us a few years to wrap up. |
... |
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