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American Innovations

Video Games | Home Invasion | 3

American Innovations

Wondery

Steven Johnson, History, Kids & Family, Education For Kids, Science

4.64.1K Ratings

🗓️ 13 August 2020

⏱️ 44 minutes

🧾️ Download transcript

Summary

It's 1975 and Atari co-founder Nolan Bushnell is setting his sights on the next frontier in video games: the home.

But convincing people to bring video games into their homes won't be easy. Bushnell’s going to need a lot of cash, a couple perfectly timed technological breakthroughs, and a killer business plan. Oh, and he’ll also have to teach the world what a “game console” is.

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Transcript

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0:00.0

Hey, prime members, you can listen to American innovations, add free on Amazon music, download

0:06.0

the app today.

0:14.8

January 1975.

0:17.1

Atari headquarters, Boscato's California.

0:20.8

Nolan Bushnell sits with his sneakers up on his desk and catches the hacky sack he's

0:25.7

been throwing in the air, then freezes.

0:28.6

He can't believe what he's just heard.

0:31.6

What do you mean you got no orders?

0:33.7

Atari marketing vice president Jean Lipkin stares at the floor.

0:37.9

There was interest, but no store placed in actual order.

0:42.9

Bushnell swings his feet off his desk and sits upright.

0:46.2

He tightens his grip on his hacky sack.

0:48.7

OK, tell me what happened.

0:50.9

Lipkins just got back from the toy fair in New York City, where toy makers vie to convince

0:55.6

the nation's retailers that they've got the product that will top this year's Christmas

1:00.0

lists.

1:01.0

Atari went expecting to take this year's toy fair by storm with its latest creation,

1:06.1

Home Pong.

1:07.6

Atari's video games have already conquered the arcades.

1:11.1

Now the company wants to take over the nation's living rooms too, and with Pong being the company's

1:16.2

most popular game to date, a home version seemed like a no-brainer, or at least it did

1:22.4

until Lipkin returned without a single order.

...

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