Unwell and the Gothic with Elena Fernández Collins (pt 1)
Unwell, a Midwestern Gothic Mystery
Audacious Machine Creative
4.5 • 2.2K Ratings
🗓️ 15 February 2023
⏱️ 72 minutes
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Summary
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| 0:00.0 | One of the things that I really love about audio storytelling is the way in which you |
| 0:12.0 | get to play with what is, quote, unquote, scene and unseen in different ways than you do |
| 0:19.3 | in a visual storytelling space, that your writers and your sound designer get to collaborate |
| 0:26.5 | in this really interesting way to decide what is present and what's not. |
| 0:37.1 | So first, I want to just remind the audience of some basics, so just to remind everybody that |
| 0:42.3 | the design of Fenwood House, when it was first designed, was designed by Ryan Sheely. And when Ryan |
| 0:47.9 | built it, he actually designed a walkthrough blueprint of the house where everyone sort of got to |
| 0:55.5 | follow along a moving dot as though they were walking through the house and hearing all of the |
| 0:59.9 | different creeks and the swings of the doors and the rattle of the radiator and the windows and |
| 1:04.8 | everything. And everything is very precisely laid out so that you know where in the house you are |
| 1:09.2 | based on the quality of the sounds or which sound it is and things like that. And I feel like |
| 1:13.8 | I should jump in here and say, that's a thing that we created for our internal team. So like, |
| 1:18.7 | dear listener, if you're hearing this and going, wait, I missed it, you didn't, it's not, we have not |
| 1:23.6 | released it publicly. No. It's an internal thing for the team. This is like how they built the |
| 1:30.4 | design of the house because the house is very clearly its own character. Another very common thing |
| 1:35.0 | in the Gothic right, we're talking about landscape, the spirit of place in the spirit of place |
| 1:38.3 | necessarily means that place has its own character and its own personality and it is its own thing. |
| 1:44.6 | Just very clear, a fun woodhouse, especially in season three. |
| 1:50.2 | Jeez, okay. So that's one thing I just wanted to remind everyone of like how this design came about |
| 1:56.4 | and the fact that you can track the different sounds in the show, in the podcast and see everyone |
| 2:03.3 | using the same sounds and the same places and so that way you can track where people are in the |
| 2:07.6 | house and you know where sometimes where they're not in the house. It's fine. And it's also |
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