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Unlocked

Unlocked Episode 363

Unlocked

IGN

Leisure, Video Games, Tech News, News

4.43.2K Ratings

🗓️ 26 September 2018

⏱️ 73 minutes

🧾️ Download transcript

Summary

We discuss our hands-on impressions with Rockstar's latest, from hunting to battling wolves to horseback riding to shooting dudes in the eye. Plus: our reactions to Telltale's closure, Devil May Cry 5's microtransactions, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

This week's episode of Unlocked is brought to you by Gamefly.

0:03.7

Welcome friends. This is Unlocked episode number 363,

0:07.2

4 September 25th, 2018. Our reminder, we're coming at you on Tuesdays at 3pm Pacific,

0:13.3

6pm Eastern at Unlocked.ign.com or 24 hours later, our usual time over on YouTube and podcast

0:21.5

feeds coming up. On this week's show, plenty of big, big topics to talk about. Red Dead Redemption 2,

0:27.5

2 of us here on the panel today have played it. We'll talk about that. Plus the big sad news of the

0:33.1

week. There's a lot to chew on with this telltale news, telltale closing down, laying off the

0:38.3

majority of their staff. Plus a little bit on Devil May Cry and a lot more coming up this week

0:44.8

on Unlocked. The world's number one Xbox show. Ryan McCaffrey here, Destiny Ligary there,

0:50.0

Brandon Tyrell. And Tina Amini, joining us kindly as this week. Great to have you here.

0:55.1

Pleasure. Yes. So I think we have to start with Red Dead. I mean, we've got to play, we've

1:02.4

been waiting how many years to play this video game. Five years, six years. A lot of years.

1:06.8

A lot of years. Many years. And here we are. Red Dead Redemption 2. So Tina, you and I both got a

1:12.4

chance to see this game. And I thought you guys are welcome, Dustin and Brandon, just chime in with

1:17.6

any questions you have about, well, what about this? What about this? Just ooze in Oz in the background

1:21.9

as we talk. There's a lot to, there's just so much to get to with this game. And that's the point.

1:27.0

That's where Rockstar seems to be going with all these games. And I'm not talking about sort of the

1:31.2

endless, uh, random generated quests like in a lot of, yeah, a lot of open world games. I'm talking

1:37.8

about like system and ecosystem layers on on layers on layers on layers. That's, that's what jumped out

1:46.6

to me the most about it. Tina was, uh, was just how organic the world felt. I know that's sort of a

1:52.8

stupid phrase. But it's like, it's, it's overused and dumb. But is it visceral and gritty?

1:59.5

It's not as overused as that to be fair. But that's the thing, like, you know, everything that you

...

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